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I applied the app to an existing saved game and set a population factor of 0.7. Some of the towns behave as I expected them to - after a period of adjustment as new buildings with smaller capacity appeared, they settled into a pattern of the actual population being about 70% of the target population.
Other towns, after the initial dip in population, don't grow at all, regardless of what happens to the target population. I have towns where the actual population is less than 40% of the target population, and not growing. From observation, these towns do build new houses to replace existing houses with more modern ones, but don't expand the number of houses.
I thought this might be temporary while buildings renew, but I've left it 25 years and there's been no change.
I have quite a few other mods applied but none which affect population. Just vehicles etc.
Any help would be greatly appreciated.
Thank you.
I haven't fully understood the town building (renewing) process yet. The effects might differ from case to case and towns not always care about the target. What sizes do your towns have?
Some effects with lower factors might be caused by round the numbers.
You can also activate logging in the settings, to see what's going on.
Looking at the total map population, from the moment I activated the app, population (which had been increasing steadily) fell 6% in 5 years. It then rose 5% over the next 13 years. It then stayed completely stable for the next 10 years (the high and the low during these 10 years are just 19 people apart). I’ll play the map a bit longer to see what happens but I suspect the population is ‘stuck’ now, regardless of how many more transport connections I make.
I’ve activated logging in the settings too, so I’ll see what it shows.
.
Thank you very much for all the mods!
The filter is global for the current game.
first things first:
initial size + all the rating (+ or -) percentages = target size
This should always be exact.
Now, the real population should equal about the target.
With population factor, the real population should be the factor of the target (see town window on mod site). It may take a while, when numbers change, and if real population is still different, I can't tell you why because no one understands the game town building algorithm.
Hello
The description given here is also what I myself notice in my current map using the mod: all of my towns remain at the elevated initial value and do not grow to the target value when this increases through improvements or deliveries. The way I see it the town just starts with x times its initial population but does not grow at all anymore.
I made a thread regarding an issue I had. It turned out that the issue went away after uninstalling this mod. Felt like putting this here for anyone else experiencing this.
The cause is not obvios to me, as this mod only adapts "personCapacity".
Sounds like another ugly hardcoded thing, probably cargo demand depending on persons.
In townbuildingutil.lua the Com/Ind stocks should be setup and be independent from personCapacity.