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In fact, renewable power in general has only recently been adopted because prior to the 90's the materials and computer technology simply didn't exist to make them all that useful.
This particular model is based on real Soviet wind technology though honestly it's probably better than the real thing even in it's current state. Initially I had planned to make a modern wind turbine that would be much larger and more effective but I figured that since buildings cannot be locked by year and 90% of players aren't going to hit even 1990 in their saves, it would be inappropriate.
I did consider making this mod a turbine "farm" with multiple units placed down at once; mostly because I wanted to reduce the amount of wires needed; however I do not know if the coming animation support will actually allow multiple meshes to be animated that way (in this case multiple sets of blades spinning on their own axes). The other main reason why I chose to do it this way was because if I made multiple unit sets, they would have very large bounding boxes requiring very large areas to be flattened and would not only ruin the looks of the farm and the practicality of the units in rough terrain, but also be very laggy and annoying to try and place; something that I learned with my lighthouse mod. Honestly I am not happy with the current bounding box, I think it is too big for the actual structure; but there is nothing I can do about that. Lastly, doing it this way adds a bit more challenge.
If I were to do anything to make using these turbines easier, it would probably need to be some sort of "inverse substation" that wirelessly accepts power rather than distributes it. I have suggested such a feature to the devs but whether or not they saw my suggestion or have interest in it I do not know.
Thank you for the feedback.
That's understandable about not wanting to do this yet if the animation support doesn't support having each turbine animated in a single building.
This mod is still really useful though for remote mines and stuff, so I can make do with using it this way for now and continue using other power systems in conjunction with it, Thanks again for the work so far
Also just want to say i really love this wind turbine mod. makes it super easy to have a neater power grid and give little hamlets electricity. All in the name of motherland propaganda and a sweet sweet breakfast of vodka and bread.
I could probably make an even smaller turbine but honestly right now I'm wrapped up in other projects. It wouldn't be a difficult task, and I am absolutely going to return to these turbine mods once animation support is added, so maybe then I'll make a tiny one.
Thank you for your kind words though, it means a lot.