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+WeaponViewOffsets = (Template = SparkRifle_CV, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_MG, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_BM, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_LS, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_CV, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_MG, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_BM, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_LS, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenShotgun_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenSniperRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets=(Template=Cannon_CV, offset_x=27, offset_y=45, offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_MG, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_BM, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Shotgun_CV, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_MG, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_BM, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Bullpup_CV, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_MG, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_BM, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=AssaultRifle_CV, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_MG, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_BM, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=SniperRifle_CV, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_MG, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_BM, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=VektorRifle_CV, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_MG, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_BM, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=SparkRifle_CV, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_MG, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_BM, offset_x=50, offset_y=70, offset_z=5)