XCOM 2
[WOTC] Improved Weapon Upgrade UI
 This topic has been pinned, so it's probably important
RustyDios  [developer] 31 Mar, 2020 @ 3:40pm
Weapon Config Entries
Please use this space to upload any weapon/config entries you end up using and I'll try to add them to the default download for all... or use this as a space to share your setup for the hundreds of weapon mods out there....
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Showing 1-4 of 4 comments
SentySent 2 Apr, 2020 @ 1:30am 
My personal config entries for the SPARK Autocannons to keep the weapons at the center without blocking the UI:

+WeaponViewOffsets = (Template = SparkRifle_CV, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_MG, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_BM, offset_x = 35, offset_y = 50, offset_z = 5)
SentySent 11 Jun, 2020 @ 11:10am 
Personal config entries for other weapons:

+WeaponViewOffsets = (Template = Cannon_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_LS, offset_x = 10, offset_y = 15, offset_z = 5)

+WeaponViewOffsets = (Template = TLE_Cannon_CV, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_MG, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_BM, offset_x = 15, offset_y = 15, offset_z = 5)

+WeaponViewOffsets = (Template = SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_LS, offset_x = 10, offset_y = 15, offset_z = 5)

+WeaponViewOffsets = (Template = TLE_SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)

+WeaponViewOffsets = (Template = VektorRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)

+WeaponViewOffsets = (Template = AlienHunterRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)

+WeaponViewOffsets = (Template = ChosenRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenShotgun_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenSniperRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
RustyDios  [developer] 22 Jun, 2022 @ 5:32pm 
99% certain the above are all now incorporated :) -- I forgot to check for the 2.0 release
Phoenix 13 Jun, 2024 @ 7:02pm 
My personal config entries for the base weapons so they don't cover the description of the weapon mod when hovering over them:

+WeaponViewOffsets=(Template=Cannon_CV, offset_x=27, offset_y=45, offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_MG, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_BM, offset_x=27, offset_y=45,offset_z=-5)

+WeaponViewOffsets=(Template=Shotgun_CV, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_MG, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_BM, offset_x=15, offset_y=30, offset_z=-6)

+WeaponViewOffsets=(Template=Bullpup_CV, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_MG, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_BM, offset_x=10, offset_y=25, offset_z=-5)

+WeaponViewOffsets=(Template=AssaultRifle_CV, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_MG, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_BM, offset_x=20, offset_y=30, offset_z=-7)

+WeaponViewOffsets=(Template=SniperRifle_CV, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_MG, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_BM, offset_x=28, offset_y=45, offset_z=-8)

+WeaponViewOffsets=(Template=VektorRifle_CV, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_MG, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_BM, offset_x=23, offset_y=40, offset_z=-5)

+WeaponViewOffsets=(Template=SparkRifle_CV, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_MG, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_BM, offset_x=50, offset_y=70, offset_z=5)
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