Garry's Mod

Garry's Mod

2DPM - 2D Player Model System
 此主題已被置頂,因此它可能很重要
.  [開發人員] 2020 年 4 月 10 日 上午 10:32
New function report
If you think there are too few functions now, you can tell me here, I will adopt reasonable requirements
最後修改者:.; 2020 年 4 月 10 日 上午 10:33
< >
目前顯示第 1-11 則留言,共 11
.  [開發人員] 2020 年 4 月 10 日 上午 10:37 
Current support features
  • death
  • duck
  • jump
  • noclip
  • weapons
  • siting
  • workshop model download
  • Swimming
  • back

Unfinished features:
  • View model hands (c arms)

Unsupported features:
  • Doom rotational sprites - Poor optimization
  • Internet model - Too few features
最後修改者:.; 2020 年 8 月 27 日 下午 9:58
Rust 2020 年 4 月 11 日 下午 2:31 
Perhaps(and these are just suggestions):

The ability to make custom facial expressions? Perhaps through the body groups in the Player Selector screen.

A sprite for swimming.

ArgentVASIMR 2020 年 4 月 13 日 上午 8:07 
As a suggestion for the Doom Billboard, perhaps a custom number of sprites+angles instead of an 8-angle (45 degree difference) limit like Vanilla Doom?
M3M3LuRd 2021 年 4 月 23 日 上午 8:43 
Is there holding animations, if not can they be added
giugirl 2022 年 3 月 25 日 下午 4:43 
How about add the ragdoll feature?
giugirl 2022 年 3 月 25 日 下午 4:46 
引用自 giugirl
How about add the ragdoll feature?
Like a flat doll that can be manipulated, put to stand up either manually or with the use of the stand pose tool’s help and bodygroups to set facial expressions and poses
最後修改者:giugirl; 2022 年 3 月 25 日 下午 4:49
The Adam Friedland Curse 2023 年 10 月 29 日 上午 10:19 
i think some form of speed setting for different animations would be cool. I want my animations to be 3x as slow so I currently have to paste each frame 3 times which is very messy
banana sackboy 2024 年 2 月 27 日 下午 5:42 
When will c_hands be finished
MadKitt 2024 年 5 月 31 日 上午 10:09 
for some reason i try to use the pm, but when i reset, it just shows me as an alyx skin, anyway to fix this?
can you make it where the 2DPMs have sides to and they follow your camera where ever you look?
can you make the walking anim seperate from the idle?
< >
目前顯示第 1-11 則留言,共 11
每頁顯示: 1530 50