Kingdoms and Castles

Kingdoms and Castles

Elevation 1.0b
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Pastrycat 20 Jun, 2020 @ 1:49am
Visual Bugs
The yellow lines on farms (presumably wheat) doesn't show up on farms on elevated ground. (they appear down where they fit on a ground-level farm)
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Pastrycat 20 Jun, 2020 @ 2:01am 
Trees also look odd on elevated ground. It seems to be because they use a gradient to make the tops lighter than the bottoms. Above a certain height, though, the gradient stops and the trees look bland, as well as lighter than they should be.
Maybe extending the gradient to go all the way to a snowy colour on the hilltops?
Agentfox  [developer] 21 Jun, 2020 @ 9:35am 
ah, I hadn't noticed the farms, good catch, I probably missed it because I usually only put farms on ground-level, as for the trees, it has to do with how the snow in the game works, and it is essentially impossible to change because snow works through a special type of script in Unity called a 'shader', which is impossible to change through mods
arvedui78 27 Jul, 2021 @ 12:18am 
What about roads, they don't seem to snap from level to level...
Agentfox  [developer] 27 Jul, 2021 @ 11:06am 
Originally posted by arvedui78:
What about roads, they don't seem to snap from level to level...

A planned improvement is adding stairs that automatically generate between roads on elevation differences
Agentfox  [developer] 26 Jul, 2023 @ 6:50am 
[RESOLVED] @Hobbiefox - Pastrycat Issues with wheat on fields have been fixed; tree coloring has been reduced slightly since this post because of base game changes but cannot be changed further -- counting this one as closed
Last edited by Agentfox; 6 Aug, 2023 @ 3:05pm
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