Rivals of Aether

Rivals of Aether

Zangief
 This topic has been pinned, so it's probably important
soma12  [developer] 9 Apr, 2020 @ 10:37am
Bugs
Report bugs you find here
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Showing 1-6 of 6 comments
CabbyMouse 13 Apr, 2020 @ 9:57pm 
When using the anti air super, if you put your opponent outside either the top or side blast-zones, they will lose a stock for every frame they spend out there. If Zangief also goes outside the top/side blast-zone during the super, he will die and the opponent will turn invisible.
soma12  [developer] 14 Apr, 2020 @ 2:16pm 
Thanks for finding that one.

Can't believe I didn't test that :steamfacepalm:

It will be fixed in the next patch.
The Robotic Fox 14 Apr, 2020 @ 8:32pm 
so apparently crashes when more than one enemy hits him using down special i cant share the video due a
Last edited by The Robotic Fox; 14 Apr, 2020 @ 8:34pm
keblakev 23 May, 2020 @ 10:38am 
_@soma12
I can confirm the bug. Anytime Zanguief does the down special, it crashes the game. This render the character not playable. Here is code error I capture for you.

Please let us know if this can be fixed. He really looks a very fun character.

Thank you

__________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object sentry_handler:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:

Unable to find any instance for object index '4' name 'oTestPlayer'
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_instance_x (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 25)
called from - gml_Script_attack_update (line 169)
called from - gml_Script_state_update (line 2171)
called from - gml_Object_oPlayer_Other_10 (line 50)
called from - gml_Script_AdvanceGameFrame (line 16)
called from - gml_Script_NetworkAdvanceFrame (line 165)
called from - gml_Object_NetworkManager_Step_0 (line 144)

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)

soma12  [developer] 24 May, 2020 @ 1:04pm 
@keblakev
Thanks for the error, this actually helps alot.
Sadly I dont have much time at the moment but I will fix it as soon as possible.
Last edited by soma12; 24 May, 2020 @ 1:51pm
soma12  [developer] 24 May, 2020 @ 1:52pm 
Well it bugged me too much so I uploaded a small hotfix. It should not crash anymore now.
I will fix it completely at a later date.
Last edited by soma12; 24 May, 2020 @ 1:52pm
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