Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rise of an Empire
Menumorut  [developer] 21 Jan, 2014 @ 4:50am
Feedback, Suggestions and Requests
Post here your ideas for future updates, experience with any of my mods, suggestions or any request you have.
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Showing 1-15 of 21 comments
Zesty Kongos 27 Jan, 2014 @ 8:11pm 
I enjoy your mod more so than any other total improvement mods, one request I was hoping for is a version that doesn't increase the Construction, recuirtment and technology time. I prefer a fast paced game but do enjoy the increased turns per year. I completely understand if this is not possible or you do not wish to spend the time doing so, thank you very much for your work so far!
Menumorut  [developer] 27 Jan, 2014 @ 9:07pm 
nice to see someone else enjoy this mod, everyone else just complains, lol
as i try to explain here:

vanilla version uses one turn per year(1TPY) and the first two research is conducted in 2TPY.
now this mod use 4TPY and normally we should start researching with 8TPY, but I think it is more appropriate starting NOT with 6TPY as it was for couple days, but with 4TPY
in vanilla that would mean about 1 TPY=1TPY research time

vanilla 1 turn per year =2TPY research time
MOAM 4 turn per year =4TPY research time

having access to these technologies soo quickly, we skip too quickly over the part where we play with the first unit type and we have to fast access to elite units while the CAi still remains stupid with his n00bs units

anyway, this mod is meant to be hardcore
____
but all these things you can do it manual
gest download PFM from twc forum and from "amom_mod_part1.pack" delete only 2 files:

"battle_entities_tables" and "technologies_tables" and so you will use the original system from the game 2TPY research time and construction time


ioanniskotsi 28 Jan, 2014 @ 6:36am 
i would like to see some hellenic units like Thespian Elite Hoplites, Sacred Band of Thebes,Syracusean Hoplites, Boeotian Hoplites and Phocean Hoplites.. :D
Menumorut  [developer] 28 Jan, 2014 @ 9:27am 
I think some are already in game
CKlonee 6 Feb, 2014 @ 4:07am 
Hi nice mod, but the game crashes/freezes at random intervals on campaign map.
And i only use these mods! :/ Its just annoying and thank god for autosave
BobbGott 7 Feb, 2014 @ 4:46pm 
Hi.
I like your Mod but one question. Can i play it online with a friend ? We both use ur Mod but when we will try it in a CoOpCampagne we cant pick the other fraktions
Menumorut  [developer] 7 Feb, 2014 @ 4:51pm 
yes you can play online
alex.blinninger 14 Feb, 2014 @ 7:10am 
I have already asked you this but could you please make the spartan units stronger? in my opinion it would make this mod perfect!!
alex.blinninger 14 Feb, 2014 @ 10:26am 
becaus this mod makes sparta way to weak! how can it be possible that an eagle cohort is stronger than the royal spartans? can you please change this??.. if you do this mod would be perfect!!
maybe cut back on the in my opinion tacky looking golden armors and maybe officers of units should better suit the unit for example the hellenic officer for the silver shield swordsman looks really out of place
Borriks 1 Mar, 2014 @ 6:24pm 
I'm liking your mod very much so far. Have you considered adding fire at will to the pilum units and other infantry units? I think it will be a great addition.
Lord Facha 11 Apr, 2014 @ 8:03pm 
Originally posted by Borriks:
I'm liking your mod very much so far. Have you considered adding fire at will to the pilum units and other infantry units? I think it will be a great addition.
+1!!!
sawgunner31 17 Aug, 2014 @ 5:56pm 
good game appreciate your work.
Farkas 26 Sep, 2014 @ 8:34pm 
Originally posted by alex.blinninger:
becaus this mod makes sparta way to weak! how can it be possible that an eagle cohort is stronger than the royal spartans? can you please change this??.. if you do this mod would be perfect!!

Easy Volley of javelins would make spartans drop shields, and then its swords and shields vs Spears.
Jedi Yadiyada 27 Oct, 2014 @ 9:17am 
Hi, your mod is great. Credit for the obviously massive work you put into it.
Also like your graphics mod.
But still I got some tiny little wishes:
- reliabilty should not get back to steadfast too fast after breaking treatis
- if a sieged city breaks out, it should be a field battle not siegebattle
- less money if you succed in missions.
- general should not die before 3/4 of the bodyguard unit has perished.
- little more damage from missile infantry units
- just with your mod the game has lags especially in battle. any ideas how I could change that?
would be grateful for any changes or just tell which tables might change that.
Last edited by Jedi Yadiyada; 27 Oct, 2014 @ 9:37am
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