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as i try to explain here:
vanilla version uses one turn per year(1TPY) and the first two research is conducted in 2TPY.
now this mod use 4TPY and normally we should start researching with 8TPY, but I think it is more appropriate starting NOT with 6TPY as it was for couple days, but with 4TPY
in vanilla that would mean about 1 TPY=1TPY research time
vanilla 1 turn per year =2TPY research time
MOAM 4 turn per year =4TPY research time
having access to these technologies soo quickly, we skip too quickly over the part where we play with the first unit type and we have to fast access to elite units while the CAi still remains stupid with his n00bs units
anyway, this mod is meant to be hardcore
____
but all these things you can do it manual
gest download PFM from twc forum and from "amom_mod_part1.pack" delete only 2 files:
"battle_entities_tables" and "technologies_tables" and so you will use the original system from the game 2TPY research time and construction time
And i only use these mods! :/ Its just annoying and thank god for autosave
I like your Mod but one question. Can i play it online with a friend ? We both use ur Mod but when we will try it in a CoOpCampagne we cant pick the other fraktions
Easy Volley of javelins would make spartans drop shields, and then its swords and shields vs Spears.
Also like your graphics mod.
But still I got some tiny little wishes:
- reliabilty should not get back to steadfast too fast after breaking treatis
- if a sieged city breaks out, it should be a field battle not siegebattle
- less money if you succed in missions.
- general should not die before 3/4 of the bodyguard unit has perished.
- little more damage from missile infantry units
- just with your mod the game has lags especially in battle. any ideas how I could change that?
would be grateful for any changes or just tell which tables might change that.