Age of Wonders: Planetfall

Age of Wonders: Planetfall

Witness Me
Juz 21 Apr, 2020 @ 3:49pm
Slightly too strong
I've played this a bit Rouge and found two things to be a bit strong.

The Space Jams just wrecks low level units, the panic chances is really high and if there are more than 1 helicopter it's just out of control! I totally see why you want the huge AOE, but maybe maybe the panic inflict could be lower Strength 2 or 3. Or inflict something else that isn't as effective as panic.

In effect panic makes a unit lose their turn, mostly likely trigger a melee overwatch attack, get out of position and can't be dispelled the next turn. (This would be fine if Panic triggered at the end of YOUR turn so you have a chance to dispel it.) Panic and Insanity are just so strong because of no counter nature they possess.


The other thing I found sometimes strong is the can't die aspect of Psychic Revelry. Only sometimes though and my biggest issue is that I don't notice that it's in effect and I waste actions on an unkillable unit so a REALLY obvious effect on it would help if nothing else. (Like how the Overseer's buff for indentured gives them a big ♥♥♥♥ off purple orb around them)
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Mr. Phansea  [developer] 21 Apr, 2020 @ 5:58pm 
Bigger particles are on the way, I'm looking into alternatives for the panic situation. I want there to be a significant offensive component to Space' Jamz, it should get its maximal use in a furball not as a backline support buff.
Mr. Phansea  [developer] 1 May, 2020 @ 6:23pm 
1.2 is live and I hope that addresses these concerns adequately.
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