XCOM 2
[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories
ZiggyTouyeul 22 Jun, 2020 @ 7:58pm
Questions pertaining to the categories feature
I'm not sure I understand why the Lost sitreps must be put in a category : I was under the impression that sitreps that aren't put in a category will still roll as usual to be put along with any of the categorized sitreps ? Or does that mean that any sitrep NOT in a category will be disabled for good ?
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Showing 1-15 of 58 comments
NightNinja54  [developer] 22 Jun, 2020 @ 9:25pm 
Correct, under the current implementation this is accurate
ZiggyTouyeul 22 Jun, 2020 @ 9:26pm 
So no sitrep in a category = disabled from the game ?
NightNinja54  [developer] 22 Jun, 2020 @ 9:37pm 
Yep, fortunately or unfortunately.
ZiggyTouyeul 22 Jun, 2020 @ 10:10pm 
As a refresher, the correct formating would be the following ? >

Sitrep Category 5
The Lost
+Cat5 = "TheLost"
+Cat5 = "TheHorde"
Bambaryła 23 Jun, 2020 @ 1:08am 
can the sitreps repeat in different categories?
NightNinja54  [developer] 23 Jun, 2020 @ 5:38am 
@Ziggy
yes, you can safely comment out (semi-colon ; ) the first two parts as follows:

;Sitrep Category 5
;The Lost
+Cat5 = "TheLost"
+Cat5 = "TheHorde"
NightNinja54  [developer] 23 Jun, 2020 @ 5:41am 
@Komandor
Actually, yeah you should be able to put a sitrep in multiple categories. Example:
------
+Cat1 = "Savage"
+Cat1 = "Show of Force"
;
+Cat2 = "Savage"
------
First roll: Show of Force.. check Cat1.. It's in Cat1.. Add Cat1.. Close Cat1.
Sec roll: Savage.. check Cat1.. It's in Cat1.. Cat1 is closed.. Check Cat2.. It's in Cat2.. Add Cat2.. Close Cat2.

Should be good.
ZiggyTouyeul 23 Jun, 2020 @ 2:06pm 
Ok, also will you be augmenting the max number of categories in future updates ?
NightNinja54  [developer] 23 Jun, 2020 @ 9:48pm 
There is potential for further expansion, but want to continue testing first
ZiggyTouyeul 24 Jun, 2020 @ 2:40am 
If I'm reading one of the latest updates correctly, uncategorized sitreps won't be disabled from the game but still rolled for spawning in a mission ?
NightNinja54  [developer] 24 Jun, 2020 @ 5:43am 
No, they will not be included. It was a fix so that that did not take away a slot despite their non-inclusion
VoidLight 24 Jun, 2020 @ 8:21am 
;Sitrep Category 1
;USER: Additonal Enemies
+Cat1 = "GOCIncursion"
+Cat1 = "GOCDeathSquad"
+Cat1 = "TheHorde"
+Cat1 = "TheLost"

;Sitrep Category 2
;USER: Allies
+Cat2 = "FoundationIncursion"
+Cat2 = "SneFoundationIncursion"
+Cat2 = "MAhFoundationIncursion"
+Cat2 = "FieFoundationIncursion"
+Cat2 = "HmdFoundationIncursion"
+Cat2 = "PecFoundationIncursion"
+Cat2 = "AsmFoundationIncursion"
+Cat2 = "MolFoundationIncursion"
+Cat2 = "SamFoundationIncursion"
+Cat2 = "ResistanceCell"

;Sitrep Category 3
;USER: Enviromental
+Cat3 = "HighExplosives"
+Cat3 = "LootChests"
+Cat3 = "ChemicalLeak"
+Cat3 = "ResistanceContacts"

;Sitrep Category 4
;USER: Advent
+Cat4 = "Savage"
+Cat4 = "AutomatedDefenses"
+Cat4 = "PsionicStorm"
+Cat4 = "Ambush"
+Cat4 = "BioTroopDeployment"
+Cat4 = "BioPurge"
+Cat4 = "DaddysLittlePrincess"
+Cat4 = "LikeFatherLikeSon"
+Cat4 = "TwinTrouble"
+Cat4 = "Advanced"
+Cat4 = "Waves"
+Cat4 = "ShowOfForce"
+Cat4 = "LEBLGSR"

;Sitrep Category 5
;USER: Xcom
+Cat5 = "BlackOps"
+Cat5 = "ShadowSquad"
+Cat5 = "LocationScout"
+Cat5 = "Surgical"
+Cat5 = "Fireteam"


Just double checking, nothing wrong with my list correct?
NightNinja54  [developer] 24 Jun, 2020 @ 9:04am 
Looks good to me. You have this somewhere in that same file right?

Categories = "On"
VoidLight 24 Jun, 2020 @ 9:41am 
Yes it's on and at 80% with 5 maximum sitreps
VoidLight 24 Jun, 2020 @ 9:42am 
I changed the foundation to be on my team on my legendary run with all the hard/elites monster mods enabled like custodians and such, we are hardly making it by :p.
Last edited by VoidLight; 24 Jun, 2020 @ 9:58am
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