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Exception in JobDriver tick for pawn Mech_Tunneler18845 driver=JobDriver_OperateDeepDrill (toilIndex=1) driver.job=(OperateDeepDrill (Job_2700) A=Thing_DeepDrill18846)
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.JobDriver_OperateDeepDrill+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x0002c] in <2a35adf0a6b2491888068e783d046a45>:0
at Verse.AI.JobDriver.DriverTick () [0x00163] in <2a35adf0a6b2491888068e783d046a45>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Looking up this issue in the game files I found mining mechanoids cannot use drills to begin with. The drill task itself has the tag <canBeDoneByMechs>false</canBeDoneByMechs>. I added the drill work type to mechanoids because its part of mining and there's no harm in doing so. However I did not change the ability for them to actually use drills. If you want them to be able to use drills then you'll need another mod and I believe there was one on the workshop.