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It only shows the contents from one container.
I tried it with the cargo group and have put that group name in the custom data but it dont work for me.
Negativ, there on the same small grid.
Both connected with small conveyers.
I wanted to ask about your script "ExcavOS".
It seems that I did everything right, I turned on the program block, added a script, compiled it.
I wrote the data in the cockpit, but the screens say "no user".
What could be the mistake?
This screen should show only in cockpit when no player is inside but when you enter it it should show some loading screens and then normal screens. You can set EnableImmersion to false to disable this feature. Is this modded cockpit?
https://www.youtube.com/watch?v=xTE1tTa8ERk
Can confirm this issue still exists, it seems to only read a single container in the group.
Other than that the script is awesome.
Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2415299627
The center screen appears to record total cargo amount with left screen only ever showing one inventory total.
Thanks for taking the time to look into this!
Big thank you! I was able to find the issue, I've recently rewrote a bit of cargo code and done one thing wrong and it wasn't updating total sum of the same item in multiple containers, but it worked ok if you got different stuff in containers.
I've uploaded fixed version. Sorry about that, should have paid more attention while refactoring, it was trully a noob mistake :/.
Works perfectly now.
Would it possible for that screen to display the words empty when containers are not filled with anything? Currently when you initially jump in the craft that screen gets stuck with the loading bar until you start filling a container?
Thanks again for the speedy response and fix!
Also just noticed when unloading the ship that screen freezes on the last known container contents rather than being blank or displaying empty.
Both of that issues are multiplayer bug, sometimes it skips one frame when syncing sprites and screen it's stuck at previous frame. If you arent playing SP then that's for sure what's happening. There is a workaround for that but never had time to implement that.