Cities: Skylines
Continues Junction median V2.7 [Stable] (Direct Connect Roads)
report incpompatible roads
if there is any road that becomes worse because of this mod, please let me know
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Показване на 1-15 от 33 коментара
its every road for me idk why the median continues no matter what
turn on mod/turn off uturn
Technically not a road, but this mod seems to be affecting elevated and underground rails.

Having recently disabled this mod, I've noticed an old issue I've had with elevated rail junctions behaving weirdly unless I used TM:PE's lane connectors was resolved.
Screenshots of before and after disabling this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546739402
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546739318

While this showcases the issue with One Way Train Tracks mod, it also affects my vanilla rails too; this was just the closest example I have to hand and restarting Skylines to toggle a mod is slow.

Initial thread where I unsuccessfully troubleshooted the issue
https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/3001046778363019255/

Rail testing map, which confirmed it was localised to tunnels and bridges
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2292841690
Последно редактиран от Icy McFreezeFreeze; 14 юли 2021 в 3:15
thanks for the feedback. i will look into this. meanwhile go to settings and disable max turn angle.
OK I uploaded a fix. this should solve the problem.
Any road pack with custom meshed pocketed left turns is broken. Exempting the road does nothing. Example - Big suburban roads (works in some combinations) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2218967993&searchtext=big+suburban+roads

Example - New american roads (seems to be broken in every case)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2236270644
Последно редактиран от PrenJam; 2 ян. 2022 в 13:26
thanks Ill look into this. but I don't think I can fix this since my mod cannot tell the difference between normal DC and pocketed left turn.
possible fixes:
1- use the tool to exempt these roads
2- Asset creator can use the AN mod to have advanced direct connect.
Doesn't seem to work with Delta 5-1's Vanilla+ median roads. I'm using the one below and the mod won't generate a median. Works properly with the vanilla median roads, though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2660658691
can you please give me logs?
```
[Info] 211,262ms | Skipping 2660658691.Two-Lane Avenue with Grass_Data (NetInfo) because it belongs to the adaptive roads mod
```
There is a problem with the asset. I talk to the asset creator to see what is going on.
Първоначално публикувано от kian.zarrin:
thanks Ill look into this. but I don't think I can fix this since my mod cannot tell the difference between normal DC and pocketed left turn.
possible fixes:
1- use the tool to exempt these roads
2- Asset creator can use the AN mod to have advanced direct connect.
they put that exempting the roads does nothing.
> they put that exempting the roads does nothing.

what?
PrenJam mentioned that they tried exempting the road and it didn't work.
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Показване на 1-15 от 33 коментара
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