Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Having recently disabled this mod, I've noticed an old issue I've had with elevated rail junctions behaving weirdly unless I used TM:PE's lane connectors was resolved.
Screenshots of before and after disabling this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546739402
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546739318
While this showcases the issue with One Way Train Tracks mod, it also affects my vanilla rails too; this was just the closest example I have to hand and restarting Skylines to toggle a mod is slow.
Initial thread where I unsuccessfully troubleshooted the issue
https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/3001046778363019255/
Rail testing map, which confirmed it was localised to tunnels and bridges
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2292841690
Example - New american roads (seems to be broken in every case)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2236270644
possible fixes:
1- use the tool to exempt these roads
2- Asset creator can use the AN mod to have advanced direct connect.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2660658691
[Info] 211,262ms | Skipping 2660658691.Two-Lane Avenue with Grass_Data (NetInfo) because it belongs to the adaptive roads mod
```
There is a problem with the asset. I talk to the asset creator to see what is going on.
what?