安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
/Paraphrase
So I'm not a history major, and I'm not an expert on medieval times. If you're reading this and you are one of these things, please tear this argument to shreds. But besides how accurate it is, as a game mechanic, I think it's an interesting new take on CK2. Although, the deeper you go down the rabbit hole, the more it seems like the game would have to be built from the ground up with this in mind. Events, diplomatic actions, life focuses, societies, all would be integrated into a language system. Some ideas of small features that could be a Languaged CK2:
- Misunderstandings between two characters speaking similar but different languages
- Learning a friend's language, or creating a friendship based on learning together
- Scholarly focused characters could endeavor to learn another language
- Christian society pressuring its member to learn Latin if they aren't fluent
Cultural conversion would work different for languages: Instead of attempting to whitewash every county into your culture of choice like in CK2, the locals could come to understand an additional language or combine it with theirs to make a new dialect. This might be done through something like an education program, or (probably far more likely than paying for the unwashed peasants to go to school!) an influx of foreign traders would bring their language and make it the language of trade, similar to English in the real world. This kind of approach/mentality would make the CK2 world a more interesting and flavorful place. Just imagine: An entire world of people who hold both their native tongue and customs, as well as speak Horse!
Glitterhoof can be my Chancellor anyneigh <3
Perhaps you could develop pidgins or creoles but how easy is it for those types of languages to become the majority language of a whole county? It would be an interesting path to take towards understanding your subjects rather than assimilating them at least.
I was actually hoping to hear about a mechanic like this in CK3, but their recent dev diary didn't seem to mention anything like that.