Crusader Kings II

Crusader Kings II

Languages and Linguistics [CK2RPG]
 This topic has been pinned, so it's probably important
CK2RPG  [developer] 30 May, 2020 @ 1:33pm
Feature Requests
Feel free to respond here with any feature requests. I love making features happen as long as they fit for the mod/history/are doable
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Showing 1-2 of 2 comments
hydralisk98 2 Jun, 2020 @ 8:15am 
Considering the Holy Fury DLC and the plenty of mods that adds cultures, religions, as well total conversion mods, would it be nice if we made it somewhat modular and easy to tweak around?
I myself wanna work on this and have a total conversion project planned for my upcoming constructed world. It would be ideal if we could get it working on EU4, EU3 and Victoria 2.
Feel free to PM me on Discord at hydralisk98#4040 or simply just on Steam
CK2RPG  [developer] 5 Jun, 2020 @ 7:25pm 
@hydralisk98 - its currently pretty easy to add a language. The history research is the hard part. Here you go, step by step: add the language trait in the traits folder; add events by year in the events folder (for each event - birth, guardianhsip, parent inheritance etc.); add localisation for the language trait in the localisation folder; add the trait graphic in the interface folder. Let me know if you have any trouble.
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