Barotrauma

Barotrauma

XanMonsters Creature Pack
Texas Instruments' ADS1299  [developer] 6 Jun, 2020 @ 3:43am
General issues and crash reports Thread
Please post here issues/crash reports ,and if you're able to, a description of what were you or other people doing before the crash, thank you
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Showing 1-15 of 35 comments
heheboi 3 Jul, 2020 @ 1:46pm 
issue: Perfomance dropping after killing husk broodmother
reason: too many husk hammerhead crablets
possible solution: lower the number of husk hammerhead crablets being able to spawn
RMidway 31 Jul, 2020 @ 2:47pm 
I'm trying to rejoin a game with only this mod enabled and I had the following errors
Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Helmetcrablet/Helmetcrablet.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Bomber/Bomber.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Juggernaut/Juggernaut.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Paralyser/Paralyser.xml". Error in monster mission "killhuskspecial". Could not find a character prefab with the name "Mods/XanMonsters/Characters/Huskslasher/Huskslasher.xml".

I've tried reinstalling the mod multiple times, but not working
Texas Instruments' ADS1299  [developer] 31 Jul, 2020 @ 3:06pm 
ok just updated, could you please try to see if it works now? thanks
RedEyedRenegade 1 Aug, 2020 @ 9:21pm 
Hi just commenting to double check this mod is going to be functional with the new update? I know xanmonsters 2 is being updated but I would like to use this one too.
Texas Instruments' ADS1299  [developer] 2 Aug, 2020 @ 5:22pm 
Yes this mod should work with the new update, if any errors come up don't be afraid to show me, I'll try to fix them as soon as I can
Last edited by Texas Instruments' ADS1299; 2 Aug, 2020 @ 5:22pm
Dezztroy 11 Aug, 2020 @ 3:35pm 
Getting a server crash that seems to be caused by the Paralyser getting shot.

Exception: Object reference not set to an instance of an object. (System.NullReferenceException) Target site: Void HandIK(Barotrauma.Limb, Microsoft.Xna.Framework.Vector2, Single) Stack trace: at Barotrauma.HumanoidAnimController.HandIK(Limb hand, Vector2 pos, Single force) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 1860 at Barotrauma.HumanoidAnimController.UpdateDying(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 1305 at Barotrauma.HumanoidAnimController.UpdateAnim(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 349 at Barotrauma.Character.UpdateAnimAll(Single deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 2157 at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 238 at Barotrauma.GameMain.Run() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 350 at Barotrauma.Program.Main(String[] args) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 48

Same exception every time, and the last couple debug messages always involve a Paralyser getting hit by something, usually a coilgun.
Texas Instruments' ADS1299  [developer] 11 Aug, 2020 @ 3:37pm 
ok, thanks ill look into it
Texas Instruments' ADS1299  [developer] 11 Aug, 2020 @ 3:54pm 
ok should be fixed, this particular issue was already fixed before the mod even released, ive got no idea why it reverted back to making the game crash.
Last edited by Texas Instruments' ADS1299; 11 Aug, 2020 @ 3:54pm
Dezztroy 14 Aug, 2020 @ 1:30pm 
Seems to be working fine now, thank you for the quick update.
Texas Instruments' ADS1299  [developer] 14 Aug, 2020 @ 2:46pm 
You're welcome , if any issues come up feel free to post them here
Kroge 14 Aug, 2020 @ 11:50pm 
Having general performance issues when husks are in the area, no other mods except:
-Xan's Monsters
-Xan's Monsters 2
-Shipwrecks Extended
-EK Utility
-EK Armory

Really love the extension you did to Husks, really made the game awesome! Just wish I knew how to give you more info other than 'performance issues', such as extreme frame drops when husks/husk swarms are around, as we have not had those on any other saves with these mods.
Texas Instruments' ADS1299  [developer] 15 Aug, 2020 @ 6:51am 
Sure, I'll look around for stuff that might be performance heavy and update it as soon as I can
Texas Instruments' ADS1299  [developer] 15 Aug, 2020 @ 8:46am 
Ok I've updated it, I reduced the pathfinder priority of the smaller husks(crablets and jumplets, the Husk hammerhead spawns already had a small priority ), if that still results in bad performance tell me right away and ill change some other stuff too
Kroge 15 Aug, 2020 @ 4:57pm 
Thanks man! I'll be sure to let you know, I think the worst FPS drop we got was during a fight with a husk brood mother/large swarm. That being said next time i'll try to get my hands on the logs if it crashes.
Kroge 19 Aug, 2020 @ 9:32pm 
Just got a message saying that it 'failed to update' in the console upon launch.
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