Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
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Whiplash141  [pengembang] 25 Mei 2020 @ 11:48am
Help/Questions (LAMP)
If you notice a bug or have general questions, feel free to ask here.

If asking for help, please report the version of the code the bug occurred in and provide as much information as possible.
Terakhir diedit oleh Whiplash141; 3 Agu 2023 @ 5:11pm
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Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
Terakhir diedit oleh CrimsonAdder; 25 Mei 2020 @ 1:34pm
the topdown modehow exactly work? have to be in space to fire toward the ground?
Whiplash141  [pengembang] 25 Mei 2020 @ 3:38pm 
Diposting pertama kali oleh CrimsonAdder:
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
In the block's custom data. For example, if you added a cockpit to the Fire Control group, open that cockpit's custom data
Whiplash141  [pengembang] 25 Mei 2020 @ 3:39pm 
Diposting pertama kali oleh sebitor:
the topdown modehow exactly work? have to be in space to fire toward the ground?
You need to be in a planet's gravity well to use topdown.
Hundur 25 Mei 2020 @ 4:33pm 
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Whiplash141  [pengembang] 25 Mei 2020 @ 4:37pm 
Diposting pertama kali oleh Hundur:
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Not sure what you mean, but it really doesn't matter if your missile is large or small. If it is configured properly, it will work.
daroach1414 27 Mei 2020 @ 6:43am 
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Whiplash141  [pengembang] 27 Mei 2020 @ 7:08am 
Diposting pertama kali oleh daroach1414:
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Only one door per missile, but you could do this with the timer triggering functionality instead. Add timers to the group and then configure which missiles they trigger for. Then setup the timer to open that shared door.
BattleByrn 28 Mei 2020 @ 8:36pm 
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
Whiplash141  [pengembang] 29 Mei 2020 @ 6:39am 
Diposting pertama kali oleh BROVID-69:
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
That means something is obstructing your cameras. Cameras can not raycast through glass or anything like that.
alucard 29 Mei 2020 @ 11:22pm 
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Whiplash141  [pengembang] 30 Mei 2020 @ 8:26am 
Diposting pertama kali oleh alucard0909:
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Emp is not a vanilla function of the warheads, so this script knows nothing about it.
alucard 30 Mei 2020 @ 2:22pm 
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Fexel 31 Mei 2020 @ 5:55am 
This is so awesome, great work! One question: is it possible to launch a specific missile? I want to use one large grid missile and four small grid ones on my ship. So I'd like to be flexible about which missile I am launching (e.g. decoy missiles first or only the big one)
Whiplash141  [pengembang] 31 Mei 2020 @ 6:54am 
Diposting pertama kali oleh alucard0909:
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Probably not without mod specific code which I'm not keen on writing.
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