Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
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Whiplash141  [開發人員] 2020 年 5 月 25 日 上午 11:48
Help/Questions (LAMP)
If you notice a bug or have general questions, feel free to ask here.

If asking for help, please report the version of the code the bug occurred in and provide as much information as possible.
最後修改者:Whiplash141; 2023 年 8 月 3 日 下午 5:11
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目前顯示第 1-15 則留言,共 362
CrimsonAdder 2020 年 5 月 25 日 下午 1:31 
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
最後修改者:CrimsonAdder; 2020 年 5 月 25 日 下午 1:34
mr_sebitor (twitch) 2020 年 5 月 25 日 下午 2:18 
the topdown modehow exactly work? have to be in space to fire toward the ground?
Whiplash141  [開發人員] 2020 年 5 月 25 日 下午 3:38 
引用自 CrimsonAdder
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
In the block's custom data. For example, if you added a cockpit to the Fire Control group, open that cockpit's custom data
Whiplash141  [開發人員] 2020 年 5 月 25 日 下午 3:39 
引用自 sebitor
the topdown modehow exactly work? have to be in space to fire toward the ground?
You need to be in a planet's gravity well to use topdown.
Hundur 2020 年 5 月 25 日 下午 4:33 
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Whiplash141  [開發人員] 2020 年 5 月 25 日 下午 4:37 
引用自 Hundur
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Not sure what you mean, but it really doesn't matter if your missile is large or small. If it is configured properly, it will work.
daroach1414 2020 年 5 月 27 日 上午 6:43 
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Whiplash141  [開發人員] 2020 年 5 月 27 日 上午 7:08 
引用自 daroach1414
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Only one door per missile, but you could do this with the timer triggering functionality instead. Add timers to the group and then configure which missiles they trigger for. Then setup the timer to open that shared door.
BattleByrn 2020 年 5 月 28 日 下午 8:36 
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
Whiplash141  [開發人員] 2020 年 5 月 29 日 上午 6:39 
引用自 BROVID-69
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
That means something is obstructing your cameras. Cameras can not raycast through glass or anything like that.
alucard 2020 年 5 月 29 日 下午 11:22 
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Whiplash141  [開發人員] 2020 年 5 月 30 日 上午 8:26 
引用自 alucard0909
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Emp is not a vanilla function of the warheads, so this script knows nothing about it.
alucard 2020 年 5 月 30 日 下午 2:22 
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Fexel 2020 年 5 月 31 日 上午 5:55 
This is so awesome, great work! One question: is it possible to launch a specific missile? I want to use one large grid missile and four small grid ones on my ship. So I'd like to be flexible about which missile I am launching (e.g. decoy missiles first or only the big one)
Whiplash141  [開發人員] 2020 年 5 月 31 日 上午 6:54 
引用自 alucard0909
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Probably not without mod specific code which I'm not keen on writing.
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