Space Engineers

Space Engineers

LAMP | Launch A Missile Program (for WHAM)
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Whiplash141  [개발자] 2020년 5월 25일 오전 11시 48분
Help/Questions (LAMP)
If you notice a bug or have general questions, feel free to ask here.

If asking for help, please report the version of the code the bug occurred in and provide as much information as possible.
Whiplash141 님이 마지막으로 수정; 2023년 8월 3일 오후 5시 11분
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CrimsonAdder 2020년 5월 25일 오후 1시 31분 
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
CrimsonAdder 님이 마지막으로 수정; 2020년 5월 25일 오후 1시 34분
mr_sebitor (twitch) 2020년 5월 25일 오후 2시 18분 
the topdown modehow exactly work? have to be in space to fire toward the ground?
Whiplash141  [개발자] 2020년 5월 25일 오후 3시 38분 
CrimsonAdder 님이 먼저 게시:
Apologies if you said this somewhere in the description, but is there a way to customize which specific screen of a cockpit/control seat the LAMP fire control UI shows on?
In the block's custom data. For example, if you added a cockpit to the Fire Control group, open that cockpit's custom data
Whiplash141  [개발자] 2020년 5월 25일 오후 3시 39분 
sebitor 님이 먼저 게시:
the topdown modehow exactly work? have to be in space to fire toward the ground?
You need to be in a planet's gravity well to use topdown.
Hundur 2020년 5월 25일 오후 4시 33분 
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Whiplash141  [개발자] 2020년 5월 25일 오후 4시 37분 
Hundur 님이 먼저 게시:
is it possible to controll two(or more) types of missiles?(for example small and large)
if it possible plz tell how?
if its not, it will be a good feature
p.s. i'm your big fan:winter2019joyfultearsdog:
Not sure what you mean, but it really doesn't matter if your missile is large or small. If it is configured properly, it will work.
daroach1414 2020년 5월 27일 오전 6시 43분 
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Whiplash141  [개발자] 2020년 5월 27일 오전 7시 08분 
daroach1414 님이 먼저 게시:
can the script handle opening a silo door for more than 1 missile? I have 2 small grid missiles that use the same silo door.
Only one door per missile, but you could do this with the timer triggering functionality instead. Add timers to the group and then configure which missiles they trigger for. Then setup the timer to open that shared door.
BattleByrn 2020년 5월 28일 오후 8시 36분 
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
Whiplash141  [개발자] 2020년 5월 29일 오전 6시 39분 
BROVID-69 님이 먼저 게시:
I'm using the missiles against a target about 4 km away, but the script is saying that lock on to the target is too close, any ideas on how to fix it?
That means something is obstructing your cameras. Cameras can not raycast through glass or anything like that.
alucard 2020년 5월 29일 오후 11시 22분 
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Whiplash141  [개발자] 2020년 5월 30일 오전 8시 26분 
alucard0909 님이 먼저 게시:
I've been doing a bit of testing and it appears that the EMP function of warheads is disabled somehow. It appears to be turned on when the missile is fired, but I see no evidence during the impact.

Should the EMP be working and if so, is there a way to verify?
Emp is not a vanilla function of the warheads, so this script knows nothing about it.
alucard 2020년 5월 30일 오후 2시 22분 
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Fexel 2020년 5월 31일 오전 5시 55분 
This is so awesome, great work! One question: is it possible to launch a specific missile? I want to use one large grid missile and four small grid ones on my ship. So I'd like to be flexible about which missile I am launching (e.g. decoy missiles first or only the big one)
Whiplash141  [개발자] 2020년 5월 31일 오전 6시 54분 
alucard0909 님이 먼저 게시:
Thanks so much for the prompt reply. I appreciate your time.

Is there a way to enable that feature, or to cancel it being disabled on impact?
Probably not without mod specific code which I'm not keen on writing.
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