Stellaris

Stellaris

Stellaris: Beyond the Sky (UPDATED FOR 3.3.X)
 This topic has been pinned, so it's probably important
SpaceRice  [developer] 24 Jun, 2020 @ 7:49am
Mod Suggestions
Post mod suggestions you want added below
< >
Showing 1-15 of 16 comments
medea_speare 1 Jul, 2020 @ 1:55am 
Precursor Story Pack? And mass effect races(updated) but that I could perhaps just put in myself.
SpaceRice  [developer] 1 Jul, 2020 @ 7:50am 
Precursor Story Pack is somewhat redundent since Guilli also adds in precursor digs, so I'm a bit hesitant and putting in too many precursors. Mass Effect Races do not have proper ship scaling (if you use the ship sets too), and just in general I'm trying to keep the modpack experience somewhat vanilla so no franchises. You can add the portraits yourself if you want too, any where in the load order should be fine.
Zygonaut 3 Jul, 2020 @ 8:45pm 
Is the Core Sector expected to be limited to a single system?
SpaceRice  [developer] 3 Jul, 2020 @ 8:47pm 
No, adding systems to sectors has been changed. I would reccomend you read up on it in the mod page of Imperial Routine, but the general gist of it is that you have to now click on the star itself, select a "planetary decision" called sector menu, and then from there you can add it to a sector.

This mod adds in some interesting sector politics and mechanics along with allowing the player to fully customize each individual sector to their liking.
p6kocka 5 Jul, 2020 @ 1:07pm 
Is it possible to add back the trails behind the ships pls? I am used to it. Thank you
SpaceRice  [developer] 5 Jul, 2020 @ 4:55pm 
@p6kocka I'm sorry, but I think you might be thinking of another mod/modpack. Shipsets never had specific traits, they're just visuals for now. You might be thinking of RIG species diversity, since that added that mechanic.
Comton 12 Jul, 2020 @ 6:07am 
Hi @SpaceRice, I'll just started a try with your collection. I like your idea about less know mods than big ones. Few suggestion :

For more "reality" :

Ecology : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1603330813
Real Space : Solar Storm : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1873097578
Interstellar Incorporated - A Civilian Space Odyssey : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080966263 (When it will becomes more stable)

Extras :

Honor Leaders : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1978382517
Photosynthesis : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1903626314
War Name Variety : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094171721
SpaceRice  [developer] 12 Jul, 2020 @ 9:34am 
@Comtron

Ecology looks fairly interesting. The only concern I have is it's compatability with mods that change job types, such as Ethics and Civics Alt.

Real Space Solar Storm was initially added but then taken out because I truly don't prefer the randomized mechanics of losing entire fleets. You can add it yourself if you want too.

Interstellar Incorperated was also intially added, but it creates far too much lag with the extra civilian ships. I am unsure if its some interaction between it and ACG but days can be x2-x3 as long with it enabled.

Will look into honor leaders, only concern is how it plays with Leader Levels + or Dynamic Political Events.

Photosynthesis does not play nicely with Ethics and Civics Alt, and was taken out because of that.

War Name Variety can probably be added in with minimal effort.
Comton 16 Jul, 2020 @ 2:50am 
@SpaceRice, ok I will gave a try with Ecology and honor leaders.
Yes for Photosynthesis I found the same traits with Ethics and Civics Alt, it seems suffisent by itself.
I know that compatibility is not easy, especiately in a modpack, thanks for your quick answer !
guto8797 17 Jul, 2020 @ 8:03am 
Hello, I just found this collection, Stellar (pun intended) work!

The only question I have is: what is the mod that removes the planetary orbit lines? I kinda get that some people don't like it, but without them and with the planets and ships now being tiny it makes it hard to tell at a glance what/how many planets a system has.

Either way, I will follow this closely
SpaceRice  [developer] 17 Jul, 2020 @ 9:38am 
ACG does this, which is the main mod in this collection. There is submod for ACG which adds back the orbital lanes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728644773
Last edited by SpaceRice; 17 Jul, 2020 @ 9:40am
vcuaoiwk 25 Jan, 2022 @ 9:44pm 
Simple Traditions
Expanded Stellaris Traditions
Expanded Stellaris Ascension Perks
Unemployment Demotion Time Fix
UI Overhaul Dynamic
Tiny Outliner v2
UI Overhaul Dynamic + Tiny Outliner v2
UI Overhaul Dynamic - Extended Topbar
Tiny Fleets
Technology Repeated
Stellaris Enhanced Sound Project
Talking Non-Humanoid Portraits
SpeedDial
Random Species Names - Updated
Potent Rebellions
Planetary Diversity
Planetary Diversity - Unique Worlds
Planetary Diversity - Shroud Worlds
Planetary Diversity - More Arcologies
Planetary Diversity - Exotic Worlds
UI Overhaul Dynamic + Planetary Diversity
Multiple Crises
More Insults
Trait Diversity
Trait Upgrader and Better AI Trait Modding for 3.x
Origins Expanded
Origins Extended
More AI Personalities
Ethics and Civics Alternative - Redux
Scientist Level Extension
Governor Level Extended
Admiral Level Skills
Malekith's 20 Ascension Slots
Lots of Traditions - 24 Tradition Slots
Lots of Traditions + UI Overhaul Dynamic
Expanded Diplomacy and Espionage
Precursor Story Pack
Guilli's Planet Modifiers and Features
Legendary Worlds 3.2.x
Flags: Emblems & Backgrounds UP-TO-DATE
Cybrxkhan's Assortment of Namelists for Stellaris
Dynamic Political Events
Gods & Guardians (3.0)
Fatherland: Colonial Empires
Fatherland: Frontier Worlds
! Immersive Beautiful Stellaris !
Endless Frontier: An Event Mod
Real Space 3.8
Real Space - New Frontiers
Real Space & Planetary Diversity Compatibility Patch
36 Building Slots
Unlocked Building Slots
Vassalization Rebalance
Vassals Expanded and Reworked - FunEFork
Technology Ascendant
AA's Starbase Overhaul (3.0)
Robot Rights
Arcane Institue Fix
Automatic Station Builders
Aesthetic Cinematic Gameplay
Aggressive Crisis Engine
Carrying Capacity
!!ACG Technology Repeated Comp
!!ACG Guilli's Planet Modifiers Comp
!!ACG More AI Personalities Comp
ACG Icons UI Addition
!!ACG Ethics and Civics Alternative Redux Comp
!!ACG Technology Ascendant Comp
How i play ACG Fix
ACG + Expanded Diplomacy and Espionage comp patch
F5 is for Technology
Influence Cap+
Gene Modding Window Expander
Lumina 28 Jan, 2022 @ 7:27am 
Thank you for this AMAZING collection. Maybe add "Shroud Rising" and the "Awakened Empire" storylines, also nyblax? Anything really that adds to events, quests, story lines, situations, etc

EDIT: just noticed these are actually already added ahahah my bad!! Great job.

Any reason why you decided to stop the crisis in nyblax by default?
Last edited by Lumina; 28 Jan, 2022 @ 7:34am
Lumina 28 Jan, 2022 @ 7:41am 
I find that the Phi mp balancing https://stellaris.paradoxwikis.com/Phi_mp_balancing makes games wayyyy more interesting and balanced in ways to win the game, mostly by making diplomacy far more important than it currently is as of vanilla and the universe feels much more alive (even playing with AI)

Any way it would fit in here?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2247841088
SpaceRice  [developer] 28 Jan, 2022 @ 8:42am 
@RamonG Shroud Rising and Nyblax should be added, awakened empires might conflict too much with base ACG. The Nyblax crisis was extremely unbalanced against the collection, would essentially spawn a 200k fleet in 100 years. Also the model was completely broken with ACG downscaling.

I'll take a look at PHI mp balancing, but there's already a ton of rebalance mods in here that rework diplomacy and espionage
< >
Showing 1-15 of 16 comments
Per page: 1530 50