Ravenfield

Ravenfield

BetterEditor For RavenfieldToolsPack
 This topic has been pinned, so it's probably important
Louis8257  [developer] 14 Jul, 2020 @ 3:13pm
Bug Reports
Self-explanatory. Your report must be as detailed as possible in order to help you better !
< >
Showing 1-15 of 72 comments
festive 15 Jul, 2020 @ 12:44pm 
A small issue, but on Linux the export/test buttons for content mod components don't work since it isn't using the proper OS file path seperators.
FileNotFoundException: Could not load file or assembly '/home/user/Projects/ravenfield/unity/RavenfieldToolsPack\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll' or one of its dependencies. The system cannot find the file specified.
As you can see, it's supposed to use "/" instead of "\". I'm pretty sure this can easily be fixed since C# has access to OS file path seperators.
Louis8257  [developer] 15 Jul, 2020 @ 12:55pm 
I inspected my code and I spoted the problem, In "Assets.BetterEditor.Scripts.Editors.Exporters" I just forgot to use "Path.DirectorySeparatorChar" at line 44, 54, 64 and 74.

I can release a quick hotfix for that.

Thanks for reporting this bug and sorry for that inconvenience !
festive 15 Jul, 2020 @ 1:17pm 
thanks man, good stuff!
Louis8257  [developer] 15 Jul, 2020 @ 1:19pm 
Thanks ! I'm very happy that my extension is a huge success ! :D

Also thanks for your precision in your report, I really appreciate it ;)
Louis8257  [developer] 15 Jul, 2020 @ 1:54pm 
I fixed this problem now ! It should work on the next update
Chai 15 Jul, 2020 @ 11:58pm 
Where did the InputField where I can add/change the number of targets go? https://imgur.com/a/g0tCwZn
Last edited by Chai; 16 Jul, 2020 @ 12:11am
Louis8257  [developer] 16 Jul, 2020 @ 8:16am 
@Chryses To add a target, type it in your script. The editor has an auto scanner now !
Chai 16 Jul, 2020 @ 10:27am 
Cool!
Pompadour Nautice 16 Jul, 2020 @ 12:34pm 
Not sure as this could be me or something, but the Weapon Constructor tab doesn't appear to do anything, once applying it to a weapon, it just blanks out the inspector tab; does one need to do something before it can be applied, or vice-versa? The other constructors seem to work just fine overall. Trying to figure out where to put a UI icon and the default melee script doesn't house it any longer.
Louis8257  [developer] 16 Jul, 2020 @ 12:48pm 
It's not nomal, when I put the weapon constructor in an empty GameObject, it just blanks the inspector. I'm now inspecting the problem. Thanks for reporting that bug ! I'll let you know if I fixed it.
Louis8257  [developer] 16 Jul, 2020 @ 1:00pm 
I found the problem ! My class WeaponConstructor was abstract. Unity freaks out when it loads an abstract MonoBehaviour class. I'll release an mini-update tomorrow that brings the hotfixes !
Pompadour Nautice 16 Jul, 2020 @ 1:01pm 
Originally posted by G2FR Louis8257:
I found the problem ! My class WeaponConstructor was abstract. Unity freaks out when it loads an abstract MonoBehaviour class. I'll release an mini-update tomorrow that brings the hotfixes !

All righty, super awesome stuff
Louis8257  [developer] 16 Jul, 2020 @ 7:07pm 
The new update is out ! It corrects every reported bugs above !
Pompadour Nautice 16 Jul, 2020 @ 8:08pm 
Originally posted by G2FR Louis8257:
The new update is out ! It corrects every reported bugs above !

Glad to see, the update works well, the weapon constructor is present and does its job well. Do you happen to know where the hands tab is, though? ie. so whatever skin is employed's hand model will appear.
Louis8257  [developer] 17 Jul, 2020 @ 5:14am 
I didn't figure out yet how to change the arms 3D model. I'm still on it !
< >
Showing 1-15 of 72 comments
Per page: 1530 50