Total War: WARHAMMER II

Total War: WARHAMMER II

JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
JvJ  [developer] 10 Aug, 2020 @ 5:59am
Bugs and Other issues
Effects
Currently certain CAP effects bleed into other factions due to OvN originally using vanilla chains and culture variants, most of this has been sorted but some remain.
  • Ports (all of them)
  • Harbingers of Destruction re-use the two Fimir Chains

If you notice anymore do let me know.
Last edited by JvJ; 20 Nov, 2020 @ 4:32pm
< >
Showing 1-15 of 35 comments
Bimblewort 17 Aug, 2020 @ 1:50pm 
I'm sorry if you've already stated that you're not working on that part, and then this is just wasting your time, but the Lost Units for Vanilla Factions (Scorpions, Bone Giants and the like) submod by Shaky has the same unit caps issue that the Halflings had, at least for the Scorpions. If you aren't working on making that part compatible, that's totally alright of course, and sorry for the pointless post.

Thank you for the consistent work you do, it's really appreciated!
Last edited by Bimblewort; 17 Aug, 2020 @ 1:50pm
JvJ  [developer] 18 Aug, 2020 @ 7:24am 
Sorry what is the issue?
JvJ  [developer] 18 Aug, 2020 @ 7:26am 
Oh the "Lost Factions Units for Vanilla Factions" mod, yeah those are not covered by this mod and i dont plan to add compatibility on my end, too many moving parts and it would require it's own submod.
Last edited by JvJ; 18 Aug, 2020 @ 7:28am
Bimblewort 18 Aug, 2020 @ 10:27am 
Sorry for the confusion, and thanks for the answer!
Thick McRunFast 28 Oct, 2020 @ 2:10pm 
Getting a repeatable CTD with this active as of the recent update. Additionally even without it seems I get a repeatable on campaign load, frustrating as of sunday I was able to run my load order fine but after the recent updates something broke.
JvJ  [developer] 28 Oct, 2020 @ 3:07pm 
Originally posted by Big McLargeHuge:
Getting a repeatable CTD with this active as of the recent update. Additionally even without it seems I get a repeatable on campaign load, frustrating as of sunday I was able to run my load order fine but after the recent updates something broke.

Can you be more specific, crash on the load of an existing campaign or a new one? In the latest OvN update the blight stormer was changed to a hero, that's the only major change.
Thick McRunFast 29 Oct, 2020 @ 11:53am 
CTD on game load specifically with the OvN + Patch, VFX mod.
Narrowed down the CTD on campaign load to Kislev RE (which is confusing) but either way OvN doesn't want to play ball for some reason. I'm still working with my load order right now trying to see if it may be something else I missed but overall confused.
Last edited by Thick McRunFast; 29 Oct, 2020 @ 11:59am
JvJ  [developer] 29 Oct, 2020 @ 1:26pm 
Originally posted by Big McLargeHuge:
CTD on game load specifically with the OvN + Patch, VFX mod.
Narrowed down the CTD on campaign load to Kislev RE (which is confusing) but either way OvN doesn't want to play ball for some reason. I'm still working with my load order right now trying to see if it may be something else I missed but overall confused.

Im still not understanding the issue, i can load in with this mod and it's requirements just fine. If you are loading a save game, then my only advice is to start a new one. I dont have control over OvN's updates, i just make the updates CTT compatible.
Thick McRunFast 29 Oct, 2020 @ 2:02pm 
Do think I've figured it out. Ended up being one of the three daemon unit mods weirdly enough.
JvJ  [developer] 29 Oct, 2020 @ 2:07pm 
Originally posted by Big McLargeHuge:
Do think I've figured it out. Ended up being one of the three daemon unit mods weirdly enough.

That will do it, those units are included within OvN.
Captain Freakout 30 Jan, 2021 @ 10:18am 
I'm trying out an Araby run and I dunno if this is a CTT problem or an OVN problem, so I thought I'd mention it first here. The Bedouin mounted archers have Vanguard deployment but I'm unable to use Vanguard while in campaign battles. Thanks!
JvJ  [developer] 30 Jan, 2021 @ 10:36am 
Originally posted by Captain Freakout:
I'm trying out an Araby run and I dunno if this is a CTT problem or an OVN problem, so I thought I'd mention it first here. The Bedouin mounted archers have Vanguard deployment but I'm unable to use Vanguard while in campaign battles. Thanks!

Fixed, thanks for the heads up
DaCrazyMofo 5 Feb, 2021 @ 9:56pm 
Pit fighters seem extremely strong for what they are, I know they have a cap with the slave pits to balance it yet they're really beefy. Not sure if CTT has other midling infantry units with 60 damage/ap and 40 some attack/defense without upgrades
JvJ  [developer] 6 Feb, 2021 @ 5:23am 
Originally posted by DaCrazyMofo:
Pit fighters seem extremely strong for what they are, I know they have a cap with the slave pits to balance it yet they're really beefy. Not sure if CTT has other midling infantry units with 60 damage/ap and 40 some attack/defense without upgrades

Midling isn't the term id use when they cost 1040, i'd look closer to units such as Sisters of Slaughter if you want a comparison. They also have pretty flaky leadership due to them being mercs essentially, also the reason for the hefty price tag. I will reduce the unit size as 100 is on the very high size for unit like this.
Last edited by JvJ; 6 Feb, 2021 @ 6:04am
Valdnar 6 Feb, 2021 @ 6:04am 
Dragon Ogres seem to cost 2 special and 2 rare points while playing as chaos, but it shows only the 2 special points in the ui.
< >
Showing 1-15 of 35 comments
Per page: 1530 50