Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)
Suggestions and features
@djfdyuruiry

I hope you don’t mind that I’ve started a new discussion?! 😉

My suggestion is:

Since most of the users want play and don’t want to tweak around, it might be annoying if the changes made by the users of your mod have to be redone after every update of your mod.

Is there maybe a possibility to keep the changes or to export and import them to save time?
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James Broderland  [kehittäjä] 5.7.2020 klo 18.45 
This is coming in v1.3 - already raised by another user. Absolutely a sensible idea! :)
Ah okay, thank you! Didn’t recognized that.
Add the ability to edit the units name and Descriptions in the rule file (And if in case it isn't specified in game just use the ones from the sourcecode)
James Broderland  [kehittäjä] 7.7.2020 klo 5.31 
@Redead-ITA that needs to be done in a separate mod using XML files - the new game engine reads name\description from it's own data files now.
alright, sounds fair enough.
Can you write a guide on how the Primary and Secondary weapon system works? I tried giving the medium tank the M60 to use against infantry and it didn't use it.
James Broderland  [kehittäjä] 7.7.2020 klo 17.07 
@Quentin Crisp - I'll look into this, not sure how this is wired up so may need some changes to game logic
Is there a possibility to make civillians and non buildable objects buildable? I tired with "buldlevel" and buildable" settings but it doesnt seem to work
James Broderland  [kehittäjä] 8.7.2020 klo 3.50 
@SixXjO I am seeing this as well with civilian infantry - it appears in the sidebar but clicking it does nothing - will add this to the bug list. Note: units and buildings seem ok btw (Bio Lab, Hospital etc.)
I've some further suggestions.

I read the roadmap but I'm uncertain if your roadmap includes the following things:

1. Possibilty to change damage, range and speed of the various weapons and their characteristics like in the const.cpp (lines 68-102).

2. Can you at the safe demolotion to commando's c4 strike?

It in the building.cpp there need to be two lines added (marked bold and underlined).

/*
** Generate random survivors from the destroyed building.
*/
cell = Coord_Cell(Coord);
offset = Occupy_List();
int odds = 2;
if (Target_Legal(WhomToRepay)) odds -= 1;
if (IsCaptured) odds += 6;

if (Target_Legal(WhomToRepay))
IsSurvivorless = true;



while (*offset != REFRESH_EOL) {
CELL newcell;

newcell = cell + *offset++;
Viimeisin muokkaaja on fasciana84; 10.7.2020 klo 5.02
James Broderland  [kehittäjä] 10.7.2020 klo 6.27 
@fasciana84 - Nummer eins will be done for sure (I want to add weapon sections), as for zwei I am happy to add it as a game rule
@djfdyuruiry

Vielen Dank ;)

I want to say sorry for my bad english! But I doing my very best to avoid misstakes but they happen :(

I already read about how the pull request in github works, but I'm pretty short in time and getting into it, at the moment is pretty hard to do for me. But I realy would have loved to use the pull request. And posting it here was much quicker for me!

I hope that's okay for you!
Viimeisin muokkaaja on fasciana84; 10.7.2020 klo 6.40
James Broderland  [kehittäjä] 10.7.2020 klo 6.50 
Yes this is fine, you gave a very clear idea of where in the code to change so it's easy for me.
Thank you very much
Another suggestion:

I played hard mod since the release of TD Remastered.

It was pretty difficult and for me some missions were unbeatable! Even after the last game patch by EA, it is still pretty tough!

But I don't want the game to be unfair, I want a smarter AI that more frequent, bulids more and better units. That would be more challenging.

You know what I mean?

Maybe you could change this. Although I know, that is pretty much of work again.
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