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Сообщить о проблеме с переводом
I read the roadmap but I'm uncertain if your roadmap includes the following things:
1. Possibilty to change damage, range and speed of the various weapons and their characteristics like in the const.cpp (lines 68-102).
2. Can you at the safe demolotion to commando's c4 strike?
It in the building.cpp there need to be two lines added (marked bold and underlined).
/*
** Generate random survivors from the destroyed building.
*/
cell = Coord_Cell(Coord);
offset = Occupy_List();
int odds = 2;
if (Target_Legal(WhomToRepay)) odds -= 1;
if (IsCaptured) odds += 6;
if (Target_Legal(WhomToRepay))
IsSurvivorless = true;
while (*offset != REFRESH_EOL) {
CELL newcell;
newcell = cell + *offset++;
Vielen Dank ;)
I want to say sorry for my bad english! But I doing my very best to avoid misstakes but they happen :(
I already read about how the pull request in github works, but I'm pretty short in time and getting into it, at the moment is pretty hard to do for me. But I realy would have loved to use the pull request. And posting it here was much quicker for me!
I hope that's okay for you!
I played hard mod since the release of TD Remastered.
It was pretty difficult and for me some missions were unbeatable! Even after the last game patch by EA, it is still pretty tough!
But I don't want the game to be unfair, I want a smarter AI that more frequent, bulids more and better units. That would be more challenging.
You know what I mean?
Maybe you could change this. Although I know, that is pretty much of work again.