Starbound

Starbound

Draconis Balance Patch (+FU, Recipe, Other Fixes)
 This topic has been pinned, so it's probably important
NihilRetnar  [developer] 8 Sep, 2020 @ 11:15am
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Showing 1-15 of 33 comments
Ryabtsev 8 Sep, 2020 @ 11:19am 
About an issue with Bloodstorm LM-1: I found something interesting in logs. [Error] Could not load image asset '/animations/muzzleflash/bulletmuzzle2/bulletmuzzle2.png:3.2', using placeholder default.
(AssetException) No such frame 3.2 in frames spec /animations/muzzleflash/bulletmuzzle2/bulletmuzzle2.frames
And [Warn] Could not spawn Projectile of type 'railgun1', exception caught: (ProjectileDatabaseException) Unknown projectile with typeName railgun1.
Something wrong, but I'm already scanned files.
NihilRetnar  [developer] 8 Sep, 2020 @ 11:21am 
Yes I see! I've noticed the muzzleflash one for some time, but it's harmless. But the last one! The game isn't finding the railgun1 projectile, I'll see if I can find out why not.
Ryabtsev 8 Sep, 2020 @ 11:24am 
Thank you! I will try to find solution for this
NihilRetnar  [developer] 8 Sep, 2020 @ 11:27am 
I might end up just creating a new projectile for it, but I want to see also if I can find out what exactly happened to cause this.
Ryabtsev 8 Sep, 2020 @ 11:32am 
I really want to bring railgun projectiles back, so, I need to find how to fix this by myself.
NihilRetnar  [developer] 8 Sep, 2020 @ 11:36am 
What were the rail gun projectiles like? Since I have everything set up to temporarily replace it with bullet-4, (they will still act mostly like they did before, damage, type, and everything) but will result in ultimate bullet-4 effects. Then I can eventually roll out a unique railgun projectile. Do you want me to hold off on that?
NihilRetnar  [developer] 8 Sep, 2020 @ 11:40am 
chainbullet, also could work decently for a temp.
NihilRetnar  [developer] 8 Sep, 2020 @ 11:47am 
@Ryabtsev, just be warned, I'm adding a new projectile, I'll undo the update if it doesn't work or if it disrupts your search.
Ryabtsev 8 Sep, 2020 @ 11:50am 
Originally posted by Nihil:
@Ryabtsev, just be warned, I'm adding a new projectile, I'll undo the update if it doesn't work or if it disrupts your search.
Thank you so much. I'll try new update and I will mention you if there are other problems.
Ryabtsev 8 Sep, 2020 @ 12:06pm 
Yes, it's actually works after your patch! Very nice!
NihilRetnar  [developer] 8 Sep, 2020 @ 12:09pm 
Trying to make the texture for the projectile look nicer. Glad to hear it works! If you have an issue with the texture I can also change that.
NihilRetnar  [developer] 13 Nov, 2020 @ 6:08am 
@Romner, you're right, let me look into that.
NihilRetnar  [developer] 13 Nov, 2020 @ 6:55am 
@Romner, damn tech code is weird, it will take me longer than I thought, I'll let you know when I get it.
NihilRetnar  [developer] 15 Nov, 2020 @ 4:18pm 
@Romner, I probably will figure something out after a week, got IRL stuff to do, and also I am extremely inconsistent when it comes to doing things, but a week is enough time for me to figure things out.
NihilRetnar  [developer] 21 Nov, 2020 @ 8:35am 
@Romner, done for now. Here is how it works now: So when you have the tech equipped, you have a max terminal velocity of -30, when you hold down it is removed so you can fall freely, when you run out of power you maintain the slower left right movement, but now you fall instead of floating for some reason, BUT if you hold space while out of power you will fall MUCH slower, so if you really wanted to you can fly straight up, and while you will still fall when out of power, if you fall slowly you will regen enough energy to continue.
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