Arma 3
Supremacy: Altis
lola  [developer] 26 Jul, 2020 @ 10:06am
BUG REPORTS
If you find any bugs, PLEASE post them here. I want them gone more than you do, trust me.

To be most helpful, be as descriptive as possible with your report, and accompany it with relevant lines from your most recent .rpt file, located here:

C:\Users\ (you) \AppData\Local\Arma 3
< >
Showing 1-15 of 27 comments
Jeremy Daniels 2 Aug, 2020 @ 10:00am 
Not so much a bug, but you have this listed as being a multiplayer mission. But I pulled it up just now, and you only have a single position available. Did you make this with the intention of letting a group of players work together? Or was this intended as a SP only experience?
lola  [developer] 2 Aug, 2020 @ 11:19am 
It's single player only - for some reason I am literally unable to change the tags on the submission page. I do apologise about that.
Jeremy Daniels 2 Aug, 2020 @ 11:41am 
Ah fair enough. And it's a bummer that you can't change the tags.

Best of luck to you. :)
Godis 2 Aug, 2020 @ 2:48pm 
I'm sorry to post this here, but since today Steam doesn't let me comment anything! It always shows an error about my network connection, while that one is definately fine. Damn Steam bug!

Well, this looks good! How about mods, like factions, weapon packs, AI mods, ACE etc.?

Edit: Well, I tried and the factions are all available via the menu. Great! So far all mods work fine.. It would maybe good to add this to your description?

And could you increase the size of the menus? The font is hard to read due to its small size (1080p, 16:9)
Last edited by Godis; 2 Aug, 2020 @ 2:59pm
Wolves Hero 3 Aug, 2020 @ 7:48am 
Comment on workshop was broken for 3 days.

Look good mod, maybe good idea add more 10 or 20 zones. Friendly capture zone & enemies capture zone bit like Battlefield games capture flags & building base defence & Bluefor vs Opfor vs Independent lots chaos.
stuchalkin 4 Aug, 2020 @ 3:07pm 
Hi! Nice scenario. I'm encountered a bug: commander (my character) don't speak commands by voice to squadmates, like "Return to formation, target X" e t.c.

All commands performing without any speaking.
Godis 4 Aug, 2020 @ 3:19pm 
It's not a bug, it's a setting. You whether need to enable it from the mission files (probably in init.sqf, or player local) or via debug console (e.g. "player enableRadio true;". Check the BIS wiki for other commands)
ALT 11 Aug, 2020 @ 8:38am 
I've accepted a civilian rescue objective and linked up them, but instead of having to get said civvies to safety I got half a squad worth of russians (OPFOR) under my command, while the civilians just stood there.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2194298102

I'm running ACE, VCOM AI and pretty much the full LAMB package (Danger, RPG, Suppression and Turrets) as well as a couple other flavor mods (Blastcore, JSRS, Shacktac) and obviously RHS.
lola  [developer] 11 Aug, 2020 @ 8:51am 
That's definitely a mod conflict, there's no way that can happen otherwise.
Godis 23 Aug, 2020 @ 9:46am 
I'd suggest to remove VCOM AI from such scenarios and stick only to LAMBS danger and suppression. This ensures compatibility even with most missions that include custom AI.
Godis 23 Aug, 2020 @ 9:48am 
Btw, where are civilians supposed to be? So far I didn't find any civ, even in towns, although I've set the slider to high.
lola  [developer] 23 Aug, 2020 @ 12:04pm 
Civilians and police will walk around between nearby towns.
Godis 23 Aug, 2020 @ 12:59pm 
So far never seen one. I'm not using any mod that would conflict with this.
lola  [developer] 23 Aug, 2020 @ 3:11pm 
Just unlucky I guess.
Sirloin 11 Apr, 2021 @ 2:29pm 
Thanks for a great mission! I found a couple of bugs and had two suggestions.

Bugs:
  1. Weferlingen and Weferlingen (Winter) don't show up under the single player scenarios list.
  2. When equipping the Explosive Specialist kit as West Germany (Winter), your gear does not change as expected. This works as intended with West Germany (Woodland).
  3. When using West Germany (Winter) or East Germany (Winter), vehicles are spawned as their woodland variant.

Suggestions:
  1. When equipping a kit without binoculars as West Germany, the default BI binos are added. Not an issue, but it would be cool to have the West German variant if possible.
  2. Add a way to reset flipped vehicles. I lost a TPz 1 to dumb AI lol.

By the way, I like that you have options for loadouts without giving the players free reign with the Virtual Arsenal. It allows flexibility without the nonsense that a lot of players get up to.

Thanks again!
Last edited by Sirloin; 11 Apr, 2021 @ 2:30pm
< >
Showing 1-15 of 27 comments
Per page: 1530 50