DayZ
DayZ Class-Selection
 This topic has been pinned, so it's probably important
D3XTER  [developer] 31 Jul, 2020 @ 5:47am
Feature Request
Post your ideas here ^^
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Showing 1-15 of 21 comments
Dr_Eevil 1 Aug, 2020 @ 1:09am 
Could i have an example placement of the initc get class selection in expansion modded initc thanks?.... Just a little confused with that one
D3XTER  [developer] 1 Aug, 2020 @ 2:57am 
https://m.imgur.com/LN1z2lE.png (idk if this readable, gonna upload it somewhere else later)
Last edited by D3XTER; 1 Aug, 2020 @ 3:01am
Dr_Eevil 1 Aug, 2020 @ 3:17am 
Thanks... Here i figured this would work and it has for me atleast in Expansion Modded:

// ------------------------------------------------------------
// Override StartingEquipSetup
// ------------------------------------------------------------
override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
GetClassSelection().GiveClassEquipment(m_player);

if ( GetExpansionSettings() && GetExpansionSettings().GetSpawn() && GetExpansionSettings().GetSpawn().StartingGear.UseStartingGear )
{
SetStartingGear(player);
}
else
{


D3XTER  [developer] 1 Aug, 2020 @ 3:51am 
FYI:
This weekend I gonna add support for more than 3 Classes (unlimited), add Whitelist Classes, and support for all slots in clothing
D3XTER  [developer] 4 Aug, 2020 @ 1:56am 
"Is it possible to disable player saves?"
Currently not. And what do you want to achieve with that? Select a class on each death or every time you join the server?
Blueys 4 Aug, 2020 @ 2:55am 
Re "Player saves"
I'm using the mod for a PvP server and I would like players to start fresh every time they join... I don't want their loadout to carry over the next time they rejoin the server. cheers
D3XTER  [developer] 4 Aug, 2020 @ 10:13am 
Add an option for that to my todo aswell as on respawn.
Blueys 17 Aug, 2020 @ 8:29pm 
Worked out how to force players to start fresh every time they join the server so no need to add that option unless you I would like to anyway.

economy.xml
<player init="1" load="1" respawn="1" save="0"/>

Set save="1" to 0
It forces the player to respawn with the last class they selected and all new fresh gear and a new Spawn Point
D3XTER  [developer] 18 Aug, 2020 @ 2:57am 
Nice one.
Blueys 6 Oct, 2020 @ 9:34am 
Compatibility......

Just a heads up, I still need to do more testing but I am unable to run this mod with airdrops upgraded or Survivor missions mods.

It will run for a little while with airdrops upgraded mod but will eventually crash and usually crashes quickly when there's six or more players.

When running with Survivor missions mod it will go through the first mission and then once the second mission begins it will crash the server also.

Not sure if you're able to look into why this is happening, it's a real shame that I'm unable to run either of those mods in conjunction with your mod, if you're able to look into it and possibly find a solution that would be much appreciated.

I have played around with mod order every possible way I can think of still the same outcome every time
chewfungus 14 Oct, 2020 @ 3:58am 
Originally posted by Burt Reynolds:
Compatibility......

Just a heads up, I still need to do more testing but I am unable to run this mod with airdrops upgraded or Survivor missions mods.

It will run for a little while with airdrops upgraded mod but will eventually crash and usually crashes quickly when there's six or more players.

When running with Survivor missions mod it will go through the first mission and then once the second mission begins it will crash the server also.

Not sure if you're able to look into why this is happening, it's a real shame that I'm unable to run either of those mods in conjunction with your mod, if you're able to look into it and possibly find a solution that would be much appreciated.

I have played around with mod order every possible way I can think of still the same outcome every time

Do you have VPPAdminTools? If you do I suggest removing that.

BTW for the bug, that requires the player to kill themself one more time, you should add a feature to give players one item, like a stone knife, to kill themselves until the bug is fix.
Last edited by chewfungus; 14 Oct, 2020 @ 4:03am
Blueys 18 Oct, 2020 @ 2:20pm 
@chewfungus
No I'm not running any admin tools... besides I know it's the two mods that I've mentioned causing the issue, when I remove those the server runs flawlessly.
Mr. Jericho 12 Nov, 2020 @ 3:37am 
Add an option in the config:

'ForceRespawnOnDeath=<value>'

Option to select spawnpoint in a submenu from the class selector? Spawnpoints could be defined in 'CfgPlayerSpawnpoints.xml'
Mr. Jericho 4 Feb, 2021 @ 1:40pm 
Having used this mod for months now I am still as in love with it as I was then..! However, a big problem I noticed with playing with it for a while is bodies when you play an extended amount of time.

If possible, a feature to enable IE:

'RemoveBodyOnDeath=True/False'
'RemoveBodyonDeathTime=60' (In seconds to allow for quick looting still without bodies being everywhere)

Just a thought! Thanks as always for your hard work.
KR0GH 7 Feb, 2021 @ 10:29pm 
To choose player skin with a thumbnail of their face.
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