DayZ
DayZ Class-Selection
 This topic has been pinned, so it's probably important
D3XTER  [developer] 4 Aug, 2020 @ 10:36pm
Setup Questions
Use this for questions
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Showing 1-12 of 12 comments
D3XTER  [developer] 4 Aug, 2020 @ 10:38pm 
"Fulgencio Vor 9 Stunden
I have created within the "Classes" folder the elements (Assault, Sniper and Support and their respective configurations that inside the server and in the game I get the player with nothing. Could you help me please ..."

Look in the description at "Mod Suppor"t and the section above it.
Or try to load the mod as the last.
ItzG8r 28 Aug, 2020 @ 4:37pm 
Ive subscribed to this mod but cant see it in my Workshop folder. If its part of a pack will I not see it?
D3XTER  [developer] 7 Sep, 2020 @ 3:53pm 
Originally posted by ItzG8r:
Ive subscribed to this mod but cant see it in my Workshop folder. If its part of a pack will I not see it?
Sorry i don't know what you mean, this mod needs to be installed on a server and then players can join while using this mod. If you don't want setup a server but still want to try it out download the DZSA Launcher, and filter for Class-Selection there are some servers using it.
Last edited by D3XTER; 7 Sep, 2020 @ 3:53pm
Fenwichs456 25 Sep, 2020 @ 1:55pm 
Hello, congratulations for the mod, just one question, I don't understand that I have to modify in init.c, I could upload a capture I don't use expansion
KSUIE 6 Oct, 2020 @ 10:48am 
When I log in to my server I get the class selection screen but when you click confirm selection nothing happens. Any suggestions?
KSUIE 6 Oct, 2020 @ 10:50am 
I assume the problem is here. Is this correct?
override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
{
Entity playerEnt;
playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
Class.CastTo(m_player, playerEnt);

GetGame().SelectPlayer(identity, m_player);

return m_player;
}

override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
GetClassSelection().GiveClassEquipment(m_player);

}
};

Mission CreateCustomMission(string path)
{
return new CustomMission();
}
Gebirgsjäger 20 Oct, 2020 @ 12:02am 
Alright, here's what we did;

We installed the mod
We set the economy to shut off saving as suggested
We did a player wipe
We added 'GetClassSelection().GiveClassEquipment(m_player);' above Class.CastTo(m_player, playerEnt)

The characters were not saving and were spawning in the same each time.

We enabled saving. Now the server will crash with each restart a few minutes into the game.

Any ideas?
D3XTER  [developer] 20 Oct, 2020 @ 12:10am 
Could you provide error logs? Otherwise it's hard to reproduce. If you don't have error logs I would need a list of all mods or better a zip of your server so I can debug it if I have time.
KR0GH 7 Feb, 2021 @ 7:22am 
On a freshly wiped server, why does the player have to die the very first time they join and choose a class?
HARD 19 May, 2023 @ 3:14am 
как отключить кнопку переопределения? мешает упарвлять сервером
Hallo,

how can i do if the Utility Items spawn multiple 5x or more in the Inventory ?? i have no quantity adjusted... :steamsad:
Darth Mischer 25 Oct, 2023 @ 6:12am 
Hi ich wollte fragen ob es möglich ist das sich spieler nur einmal eine klasse aussuchen können und wenn sie dann sterben mit eine billig equipment spawnen? Hab nämlich eine Salker pda mod wo die fraktion spawns und Equipments mit gemacht werden.
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