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I have created within the "Classes" folder the elements (Assault, Sniper and Support and their respective configurations that inside the server and in the game I get the player with nothing. Could you help me please ..."
Look in the description at "Mod Suppor"t and the section above it.
Or try to load the mod as the last.
override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
{
Entity playerEnt;
playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
Class.CastTo(m_player, playerEnt);
GetGame().SelectPlayer(identity, m_player);
return m_player;
}
override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
GetClassSelection().GiveClassEquipment(m_player);
}
};
Mission CreateCustomMission(string path)
{
return new CustomMission();
}
We installed the mod
We set the economy to shut off saving as suggested
We did a player wipe
We added 'GetClassSelection().GiveClassEquipment(m_player);' above Class.CastTo(m_player, playerEnt)
The characters were not saving and were spawning in the same each time.
We enabled saving. Now the server will crash with each restart a few minutes into the game.
Any ideas?
how can i do if the Utility Items spawn multiple 5x or more in the Inventory ?? i have no quantity adjusted...