RimWorld

RimWorld

Colonists' Deco [OUTDATED]
 This topic has been pinned, so it's probably important
IemandDieAbeHeet  [developer] 30 Jul, 2020 @ 10:29am
[Bug reports]
Have you noticed any weird behaviour caused by Colonists' Deco? Report it in here!
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Showing 1-15 of 42 comments
Smitty 1 Aug, 2020 @ 1:32pm 
Prisoners can put up posters that aren't owned by the player faction (they need to be claimed).
IemandDieAbeHeet  [developer] 1 Aug, 2020 @ 2:42pm 
Originally posted by Smitty:
Prisoners can put up posters that aren't owned by the player faction (they need to be claimed).

I'll fix it!
Luisomar_85 1 Aug, 2020 @ 6:28pm 
i am getting this error


Exception in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at ColonistsDeco.JoyGiver_HangingPoster.TryGiveJob (Verse.Pawn pawn) [0x00033] in <20d871da1d0c4a25b8c37ed38c9a09a6>:0
at RimWorld.JobGiver_GetJoy.TryGiveJobFromJoyGiverDefDirect (RimWorld.JoyGiverDef def, Verse.Pawn pawn) [0x00006] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.RimWorld.JobGiver_GetJoy.TryGiveJob_Patch2(RimWorld.JobGiver_GetJoy,Verse.Pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
IemandDieAbeHeet  [developer] 2 Aug, 2020 @ 5:45am 
That's probably caused by the colonist not being able to find a good wall to hang up a poster. I'll look into it!
Luisomar_85 3 Aug, 2020 @ 7:34am 
it works with modded materials for walls? like adobe, bricks or any other materials added from mods? because the walls i use are mostly non vanilla materials.
IemandDieAbeHeet  [developer] 3 Aug, 2020 @ 10:00am 
Yes! As long as they are not completely different items like embrasures it will work.
Luisomar_85 3 Aug, 2020 @ 12:28pm 
What about smooth walls inside mountains?
IemandDieAbeHeet  [developer] 3 Aug, 2020 @ 3:03pm 
Unfortunately not, they are categorized differently than the normal walls.
Luisomar_85 3 Aug, 2020 @ 3:18pm 
i see, then maybe the problem is they are trying to place items in smooth walls. there is not a way to make em choose only the walls they can place items on? even to i have most of my rooms with adobe walls, seems they are trying to place the items in the non elegible walls. Does it need an specific load order? or does it have any conflict with mods like "While youre up" or "Common Senses" or "Please Haul Perishables"?

With time passing the game starts to lagg badly every time they try to place a poster without susses :(
IemandDieAbeHeet  [developer] 3 Aug, 2020 @ 3:38pm 
The mod doesn't have a specific load order. I have tried playing with these mods and made a room out of Adobe walls but I have no issues, do you maybe have a list of all the mods you are playing with? You could also try a quick reset of your world by removing all ColonistsDeco items like posters and bedside table items, reloading the world with ColonistsDeco disabled and then save it. Then re-enable the mod and let your colonists redecorate their rooms.
Diana (Kitty) 3 Aug, 2020 @ 11:37pm 
The decorative book on the end table is incorrectly labeled as "Decorative Bottle"
Luisomar_85 4 Aug, 2020 @ 5:20am 
i play with almost 600 mods, then it is for sure a mod conflict then :(. i tried different load order and with new saves but the error persist. It will be a hell to figure out which mod or mods conflicts with yours lol. if i figure out i will let you know which one conflict so people can know whats the problem if they happen to get same error as me :)
IemandDieAbeHeet  [developer] 4 Aug, 2020 @ 6:00am 
Oops, fixed the book!
IemandDieAbeHeet  [developer] 4 Aug, 2020 @ 6:04am 
600 mods! That's definitely going to be hard time figuring that out, but hopefully you do! If you want, you can try making a collection of the mods on the steam workshop, then I'll be able to help you figuring it out.
Luisomar_85 4 Aug, 2020 @ 6:50am 
hehehe, i dont want to be a trouble :). But i apreciate a lot your offer. I will try figure it myself for now so you can keep working on mods :D
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