Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Megastructures would be nice addition too, but I don't hold my breath for them. Same with turrets.
Escort carrier models are tied to "Bow" section:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195368765
I think it would be much better to tie them to second carrier section:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195368798
There is "Carrier" and "invasion" types there which fit perfectly for 2 avaliable models.
Similar logic is also fit for Carrier class, currently models are tied to Bow section:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195368833
However First Core section would be much better as there are space for 4 models:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195368879
Carrier - sections with no prefix tag
Heavy Carrier - sections starting with HC
Super Carrier - sections starting with SC
Invasion - Invasion section
Currently KE has 3 models for Carrier which fits well for Carrier, HC and SC.
I think one of Paragon unfinished models was also intended for Invasion Carrier, but never finished.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2192958881
@NTSF maybe
This mean that with current status of KE you can only make turrets in 2 scenarios:
1) Ship class can have multiple models assigned different sections, but the class can have only one section (e.g. Corvette, Juggernaut, Small Def. Platform).
2) Ship class can be multi-section, but with only one ship model (e.g. in KE Flagship has only one model, Exploration Cruiser and Titan as well).
The issue could be resolved by cutting all models into modular sections (like in Machine Shipset mod), but this is the work an order of magnitude bigger than making whole KE from the scratch.
Even if you do all of this, then finally there will be compactibility issue between vanilla and NSC Stellaris, if you decide to have all in one mod (the issue will be that some NSC turrets will not be displayed or will be put over another turrets).
This would require to separate mod to vanilla and NSC version.
Alternatively if you would see turrets as higher priority, but short on workpower, you could "downsize" the KE to the point where each ship class has only one ship model for the classes that have multi-section layout.
Prob not