Garry's Mod

Garry's Mod

Dust2 from Condition Zero
 This topic has been pinned, so it's probably important
Effluvia  [developer] 10 Aug, 2020 @ 3:34am
Change Log
This is tells about which updates changed the map
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Showing 1-8 of 8 comments
Effluvia  [developer] 10 Aug, 2020 @ 7:40am 
7 August
* Clip Update *
+ Textures on Brushes fixed +
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193314211
Last edited by Effluvia; 10 Aug, 2020 @ 7:56am
Effluvia  [developer] 10 Aug, 2020 @ 7:42am 
8 August
Added original details (site A, B. and other signs)
Some solid structures fixed

EXAMPLE
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2193304079
Last edited by Effluvia; 10 Aug, 2020 @ 7:44am
Effluvia  [developer] 10 Aug, 2020 @ 7:43am 
Last edited by Effluvia; 10 Aug, 2020 @ 7:54am
Effluvia  [developer] 10 Aug, 2020 @ 7:58am 
Archive
August 5, map don't have AI and Navmesh. Also, there were no clips and the lighting was different.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188246924
Effluvia  [developer] 11 Aug, 2020 @ 8:46am 
Last edited by Effluvia; 11 Aug, 2020 @ 8:47am
Effluvia  [developer] 12 Aug, 2020 @ 4:08am 
10 - 12 August
Rebuilding the Map.
+ Changed PROP locations

+ Changed barrel model (more canonical)

+ Some structures converted to brushes

+ The map works better (optimization)

+ Added new cubmaps

+ Lighting inside buildings changed to canon
Sekses 20 Jan, 2021 @ 12:16pm 
ok obama
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