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Сообщить о проблеме с переводом
btw, water graphics in a pressurised space underwater is just a thing now, saves the mod having to remove the graphic for every pressurised space.
I add airvent to piston head and i can fill bottle if piston is in air or extended in water.
Airwent may be auto disabled if is in water volume.
H2/O2 Generator is doing that.
Bug is that submerged AirVent can fill room with Air (O2). == BUG
Water is a very useful solvent, so much so it's called a universal solvent. It typically contains a variety of dissolved gasses. In the case of ocean water, about 8 mg/L of O2. Lets assume this is actually fresh water to make the next example far more simple. In this case, 8 mg/L at 20C is roughly 8 mL/L of O2. To fill a large O2 tank, you would need to filter over 100,000,000 L of water.
Imagine an American football field, a pool that size and about 5 meters deep worth of water. So while you won't get a lot of O2 this way, it's not out of the realm of impossibility. Also, there's going to be limits on what this mod can achieve. The fact it even works so well is a feat of it's own.
Oxygen: 86%
Hydrogen: 11%
Chlorine: 2%
Sodium: 1%
Magnesium: 1%
Sulfur: 0.1%
Calcium: 0.04%
Potassium: 0.04%
Bromine: 0.007%
Carbon: 0.003%
which btw water makeup of oxygen to hydrogen is about 86% of it is oxygen by volume. because oxygen molicule is much more dense than hydrogen.. this is why hydrogen FLOATS.. we can see this if we look at the perodic table to see the Moll weight of each element..
oxygen = 15.999 u
hydrogen = 1.00784 u
which you can likely see if you know any math at all, H + 2(o) becomes 1.00784 + 31.998, so as you an see about 86% of the total weight of water is OXYGEN!!!! which is the SAME for SALT WATER.
this is because SALT DISOLVES INTO WATER, thus it DILUTES it, its additive to its total volume, it does not subtract from the volume of water or the oxygen that its made of.