Slay the Spire

Slay the Spire

A Better Third Choice
 This topic has been pinned, so it's probably important
Nichilas  [developer] 19 Aug, 2020 @ 6:25pm
Bug Reports
Please report any bugs or crashes you've encountered here. If you have them, crash logs are also very helpful!
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Showing 1-15 of 20 comments
australovenator 29 Aug, 2020 @ 10:57pm 
When I have this mod enabled in the mod launcher, the game crashes just after the Mega Crit logo. I'm not sure how to get to the crash logs, so I unfortunately can't give you them.
Nichilas  [developer] 30 Aug, 2020 @ 1:12pm 
Thank you for the report. If you enable the "Debug" box at the bottom of the mod launcher, you will see a log of events when you start the game. Additionally, this mod requires BaseMod and StSLib in order to run, so if it's crashing after the logo, make sure you have those enabled.
wbfw109 31 Aug, 2020 @ 7:27am 
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1638308801/1842440600621232352/?ctp=16


loading error: Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError

Edit: found it, it's because of "A Better Third Choice". It's something that should be fixed on their side, since it happens during one of their base game patches
by Animator mod author "EatYourBeetS"


please fix it :)
Nichilas  [developer] 31 Aug, 2020 @ 11:14am 
Hi, thank you for bringing this to my attention. It's never a fun time reading through other people's code, but I have found what the Animator mod was doing to cause the issue and added a patch to adjust for their usage of the font renderer. Let me know if the issue persists, but it should be fixed.
Last edited by Nichilas; 31 Aug, 2020 @ 11:53am
ꟽericanMeal 1 Sep, 2020 @ 7:15am 
if you have slime mask from world of goop and try to smith at a fire, the game crashes
Nichilas  [developer] 1 Sep, 2020 @ 9:45am 
Hi, thank you for the report. I cannot recreate this behavior. Can you provide the crash log? What other mods do you have installed?
Now! 25 Oct, 2020 @ 2:41am 
Originally posted by MericanMeal:
if you have slime mask from world of goop and try to smith at a fire, the game crashes
I can confirm this bug, not sure how to acquire the crash log though
Nichilas  [developer] 25 Oct, 2020 @ 9:20am 
If you are running MtS with debug log checked you can see it in real time, otherwise a persisting log will be stored in the files. Navigate to wherever your steam folder for the game is and find the SendToDevs folder which should have a place for logs to be saved.
Haite 10 Nov, 2020 @ 9:26pm 
I THINK because of the Better Secret Portal event, I went directly to the boss, beat him. Went to the heart's map, beat the its lackeys, then...I couldn't click the heart. I was stuck in the post battle screen unable to progress.
I tried to reload and no success.
Last edited by Haite; 10 Nov, 2020 @ 9:26pm
Nichilas  [developer] 10 Nov, 2020 @ 9:36pm 
Hi, thank you for the report! Going to the boss is the default event's functionality and I have left that unchanged, so I think it's unlikely that the event is causing this behavior. I haven't heard of this interaction happening before, but I will look into if I have changed anything about the boss option unintentionally.
jbcall 15 Jul, 2021 @ 6:13pm 
I had the game crash in the Wing Statue event. I was in an endless run and the Slime Mask relic was at 5 charges (ready to absorb an incoming attack). I clicked the button to remove a card from my deck at the cost of 7 HP and then the game crashed.

01:07:52.546 INFO basemod.BaseMod> publish on Player Damaged
01:07:52.551 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
01:07:52.552 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102) ~[?:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127) ~[?:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:119) ~[?:?]
at betterThird.relics.SlimedRelic.onAttacked(SlimedRelic.java:57) ~[betterThirdChoice.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1776) ~[?:?]
at com.megacrit.cardcrawl.characters.Defect.damage(Defect.java:325) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.events.exordium.GoldenWing.buttonEffect(GoldenWing.java:72) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.events.exordium.GoldenWing.update(GoldenWing.java:58) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Xie Fenghua 7 Aug, 2021 @ 8:14am 
15:08:36.904 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102) ~[?:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127) ~[?:?]
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:119) ~[?:?]
at betterThird.relics.SlimedRelic.onAttacked(SlimedRelic.java:57) ~[betterThirdChoice.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1776) ~[?:?]
at com.megacrit.cardcrawl.characters.Defect.damage(Defect.java:325) ~[desktop-1.0.jar:?]
at betterThird.events.BetterGoopEvent.buttonEffect(BetterGoopEvent.java:78) ~[betterThirdChoice.jar:?]
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Nichilas  [developer] 14 Sep, 2021 @ 9:10pm 
Thank you for your bug reports. I am sorry that it took so long, as I have been away from modding this game, but I have finally resolved these crashes.
Bosmun 2 Jan, 2022 @ 1:42pm 
just so your aware the relic ritual mask crashes upon doing anything opening a chest or entering a fight
jbcall 19 Mar, 2022 @ 1:16pm 
I found another bug; this one is a UI bug that does not cause a crash. I can reproduce it reliably running just this mod and its dependencies. If you get the "Better Ssssserpent" event and choose to ignore the Ssssserpent, the button to leave the event appears but the button to ignore him remains there as well. There is a weirdly large space between the two buttons. Clicking either button just causes you to exit the event, but I'm pretty sure only the "leave" button is supposed to be there.
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