Caves of Qud

Caves of Qud

Telekinesis
I blame Earthshaker (Banned) 17 Jan, 2023 @ 11:29pm
So about Telekinetic Flight...
As I was recently poking around Assembly-CSharp.dll when I noticed that there is also a "Telekinetic Flight" mutation (unsure how long it's been there...). However, it isn't specifically commented out (unlike the base game code for this mod). But, then again, it seems kinda unfinished (or at least significantly minimal code compared to regular wings mutation).

So is this mod eventually gonna add flight (instead of an extra floating nearby slot)?
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Showing 1-2 of 2 comments
chaos  [developer] 12 Jul, 2023 @ 5:00pm 
Probably not. If anything it'd be a distinct mutation.
I blame Earthshaker (Banned) 12 Jul, 2023 @ 7:10pm 
Originally posted by chaos:
Probably not. If anything it'd be a distinct mutation.
Understandable. It would have made more sense if mutations were generally organized into branching trees instead of linear increments, but currently it would just unbalance the mutation.
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