Stellaris

Stellaris

Red matter energy v2.13
 This topic has been pinned, so it's probably important
BreatFR  [developer] 27 Sep, 2022 @ 2:17am
Details of components in english
Red matter amoeba flagella
  • Power usage 40
  • Cost
    • 70 alloy
    • 2 dark matter
  • Unity 10(+2.00)
    • Damage 30 to 40
    • Cooldown 5.00
    • Accuracy 70%
    • Tracking 50%
    • Range 10
    • Hull hit points 70
    • Evasion 50%
    • Speed 750.0
    • Average Damage 70.00
Red matter armor
  • S :
    • Power usage 0
    • Cost
      • 49 alloy
      • 1 dark matter
      • 1 living metal
    • Armor hit points +500
  • M :
    • Power usage 0
    • Cost
      • 98 alloy
      • 2 dark matter
      • 2 living metal
    • Armor hit points +1000
  • L :
    • Power usage 0
    • Cost
      • 192 alloy
      • 3 dark matter
      • 3 living metal
    • Armor hit points +1500
Red matter regenerative hull tissue
  • Power usage 0
  • Cost
    • 50 alloy
    • 1 dark matter
    • 1 nanite
  • Daily hull regen +25%
  • Daily armor regen +30%
Red matter autocannon
  • S :
    • Power usage 37
    • Cost
      • 49 alloy
      • 1 dark matter
      • 1 volatile mote
    • Damage 21 to 43
    • Cooldown 0.85
    • Accuracy 85%
    • Tracking 75%
    • Range 0 to 30
    • Average Damage 31.99
  • M :
    • Power usage 67
    • Cost
      • 98 alloy
      • 2 dark matter
      • 2 volatile mote
    • Damage 53 to 108
    • Cooldown 1.30
    • Accuracy 85%
    • Tracking 50%
    • Range 0 to 35
    • Average Damage 52.63
  • L :
    • Power usage 150
    • Cost
      • 192 alloy
      • 3 dark matter
      • 3 volatile mote
    • Damage 126 to 258
    • Cooldown 1.70
    • Accuracy 85%
    • Tracking 25%
    • Range 0 to 40
    • Average Damage 95.99
Red matter combat computer
  • Power usage 35
  • Cost
    • 30 alloy
    • 1 dark matter
  • Chance to hit +25
  • Ship engagement range +150%
  • Ship fire rate +40%
  • Tracking +50
  • Ship weapons range +40%
  • Evasion +50%
  • Damage from explosive weapons +50%
  • Sublight speed +40%
Red matter crystal plating
  • S :
    • Power usage 0
    • Cost
      • 1 rare crystal
      • 1 dark matter
    • Ship hull points +500
  • M :
    • Power usage 0
    • Cost
      • 2 rare crystal
      • 2 dark matter
    • Ship hull points +1000
  • L :
    • Power usage 0
    • Cost
      • 3 rare crystal
      • 3 dark matter
    • Ship hull points +1500
Red matter disruptor
  • S :
    • Power usage 21
    • Cost
      • 32 alloy
      • 1 rare crystal
      • 1 dark matter
    • Damage 1 to 23
    • Cooldown 2.30
    • Accuracy 100%
    • Tracking 60%
    • Range 0 to 30
    • Average Damage 5.28
  • M :
    • Power usage 48
    • Cost
      • 80 alloy
      • 2 rare crystal
      • 2 dark matter
    • Damage 1 to 59
    • Cooldown 3.40
    • Accuracy 100%
    • Tracking 35%
    • Range 0 to 40
    • Average Damage 8.82
Red matter lance
  • Power usage 320
  • Cost
    • 400 alloy
    • 4 rare crystal
    • 4 dark matter
  • Damage 960 to 2400
  • Cooldown 9.95
  • Accuracy 85%
  • Tracking 0%
  • Range 0 to 150
  • Firing angle 25°
  • Average Damage 143.51
Red matter launchers
  • Power usage 95
  • Cost
    • 148 alloy
    • 3 exotic gas
    • 3 dark matter
  • Damage 75 to 161
  • Cooldown 21.25
  • Accuracy 75%
  • Tracking 0%
  • Range 45 to 120
  • Firing angle 25°
  • Average Damage 4.16
Red matter matter disintegrator
  • S :
    • Power usage 35
    • Cost
      • 49 alloy
      • 1 rare crystal
      • 1 dark matter
    • Damage 40 to 98
    • Cooldown 4.25
    • Accuracy 90%
    • Tracking 60%
    • Range 0 to 30
    • Average Damage 14.61
  • M :
    • Power usage 60
    • Cost
      • 98 alloy
      • 2 rare crystal
      • 2 dark matter
    • Damage 100 to 246
    • Cooldown 4.25
    • Accuracy 90%
    • Tracking 30%
    • Range 0 to 50
    • Average Damage 36.63
  • L :
    • Power usage 110
    • Cost
      • 192 alloy
      • 3 rare crystal
      • 3 dark matter
    • Damage 240 to 588
    • Cooldown 4.25
    • Accuracy 90%
    • Tracking 5%
    • Range 0 to 70
    • Average Damage 87.67
Red matter jump drive
  • Power usage 35
  • Cost
    • 25 alloy
    • 1 dark matter
  • Disengage Opportunity +2
  • Hyper jump charge time -80%
  • Jump drive range +50%
Red matter artillery
  • Power usage 110
  • Cost
    • 192 alloy
    • 3 dark matter
    • 3 volatile mote
  • Damage 240 to 720
  • Cooldown 7.15
  • Accuracy 75%
  • Tracking 0%
  • Range 45 to 120
  • Average Damage 50.34
Red matter tera-cannon
  • Power usage 320
  • Cost
    • 400 alloy
    • 4 dark matter
    • 4 volatile mote
  • Damage 1120 to 3200
  • Cooldown 11.40
  • Accuracy 75%
  • Tracking 0%
  • Range 45 to 150
  • Firing angle 25°
  • Average Damage 142.10
Red matter missile
  • Power usage 21
  • Cost
    • 37 alloy
    • 1 dark matter
    • 1 volatile mote
  • Damage 61 to 89
  • Cooldown 8.50
  • Accuracy 100%
  • Tracking 25%
  • Range 0 to 100
  • Average Damage 8.82
  • Missile
    • Hull Points 11
    • Armor 8
    • Evasion 50%
    • Speed 36
    • Retargeting range 100
Red matter perdition beam
  • Power usage 1000
  • Cost
    • 600 alloy
    • 4 rare crystal
    • 4 dark matter
  • Damage 10000 to 15000
  • Cooldown 25.50
  • Accuracy 85%
  • Tracking 0%
  • Range 0 to 250
  • Firing angle 10°
  • Average Damage 416.66
Red matter plasma cannon
  • S :
    • Power usage 29
    • Cost
      • 46 alloy
      • 1 exotic gas
      • 1 dark matter
    • Damage 26 to 69
    • Cooldown 5.00
    • Accuracy 80%
    • Tracking 40%
    • Range 0 to 40
    • Average Damage 7.60
  • M :
    • Power usage 58
    • Cost
      • 111 alloy
      • 2 exotic gas
      • 2 dark matter
    • Damage 66 to 172
    • Cooldown 5.70
    • Accuracy 80%
    • Tracking 20%
    • Range 0 to 60
    • Average Damage 16.70
  • L :
    • Power usage 132
    • Cost
      • 264 alloy
      • 3 exotic gas
      • 3 dark matter
    • Damage 156 to 414
    • Cooldown 6.40
    • Accuracy 80%
    • Tracking 5%
    • Range 0 to 80
    • Average Damage 35.62
Red matter psi jump drive
  • Power usage 35
  • Cost
    • 25 alloy
    • 1 dark matter
    • 1 zro
  • Disengage Opportunity +3
  • Hyper jump charge time -90%
  • Jump drive range +60%
Red matter reactors
  • Corvette, Frigate
    • Power generation 5000
    • Cost
      • 60 alloy
      • 1 dark matter
    • Chance to evade 5
    • Shield hit points +50%
    • Hyper jump charge time -50%
    • Base ship speed +50%
  • Destroyer
    • Power generation 10000
    • Cost
      • 120 alloy
      • 2 dark matter
    • Chance to evade 5
    • Shield hit points +50%
    • Hyper jump charge time -50%
    • Base ship speed +50%
  • Cruiser
    • Power generation 15000
    • Cost
      • 240 alloy
      • 4 dark matter
    • Chance to evade 5
    • Shield hit points +50%
    • Hyper jump charge time -50%
    • Base ship speed +50%
  • Battleship
    • Power generation 20000
    • Cost
      • 460 alloy
      • 8 dark matter
    • Chance to evade 5
    • Shield hit points +50%
    • Hyper jump charge time -50%
    • Base ship speed +50%
  • Titan
    • Power generation 25000
    • Cost
      • 840 alloy
      • 16 dark matter
    • Chance to evade 5
    • Shield hit points +50%
    • Hyper jump charge time -50%
    • Base ship speed +50%
  • Colossus, Juggernaut
    • Power generation 25000
    • Cost
      • 1920 alloy
      • 32 dark matter
    • Chance to evade 5
    • Shield hit points +50%
    • Hyper jump charge time -50%
    • Base ship speed +50%
  • Starbase, Plateform
    • Power generation 25000
    • Cost
      • 840 alloy
      • 16 dark matter
    • Shield hit points +50%
Red matter scourge missile
  • Power usage 45
  • Cost
    • 70 alloy
    • 2 dark matter
  • Damage 270 to 350
  • Cooldown 5.70
  • Accuracy 100%
  • Tracking 80%
  • Range 0 to 90
  • Average Damage 54.38
  • Missile
    • Hull Points 20
    • Armor 0
    • Evasion 40%
    • Speed 36
    • Retargeting range 120
Red matter sensors
  • Power usage 40
  • Cost
    • 16 alloy
    • 1 dark matter
  • Tracking +20
  • Sensor range 5
  • Hyperlane detection range 6
Red matter shields
  • S :
    • Power usage 300
    • Cost
      • 49 alloy
      • 1 dark matter
      • 1 zro
    • Shield hit points +500
    • Daily shield regen +5
  • M :
    • Power usage 600
    • Cost
      • 98 alloy
      • 2 dark matter
      • 2 zro
    • Shield hit points +1000
    • Daily shield regen +10
  • L :
    • Power usage 900
    • Cost
      • 192 alloy
      • 3 dark matter
      • 3 zro
    • Shield hit points +1500
    • Daily shield regen +15
Red matter advanced fighter wing
  • Power usage 73
  • Cost
    • 60 alloy
    • 2 dark matter
  • Unity 10(+2.00)
    • Damage 7 to 21
    • Cooldown 2.30
    • Accuracy 100%
    • Tracking 100%
    • Range 10
    • Hull Points 50
    • Boucliers 40
    • Evasion 80%
    • Speed 750.0
    • Average Damage 60.86
Red matter thrusters
  • Corvette, Frigate
    • Power usage 60
    • Cost
      • 60 alloy
      • 1 dark matter
    • Base ship speed +150%
    • Chances to evade +25
  • Destroyer
    • Power usage 120
    • Cost
      • 120 alloy
      • 2 dark matter
    • Base ship speed +150%
    • Chances to evade +25
  • Cruiser
    • Power usage 240
    • Cost
      • 240 alloy
      • 4 dark matter
    • Base ship speed +150%
    • Chances to evade +25
  • Battleship
    • Power usage 480
    • Cost
      • 480 alloy
      • 8 dark matter
    • Base ship speed +150%
    • Chances to evade +25
  • Titan
    • Power usage 960
    • Cost
      • 960 alloy
      • 16 dark matter
    • Base ship speed +150%
    • Chances to evade +25
  • Colossus, Juggernaut
    • Power usage 1920
    • Cost
      • 1920 alloy
      • 32 dark matter
    • Base ship speed +150%
    • Chances to evade +25
Last edited by BreatFR; 4 Dec, 2022 @ 10:38am