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Log link[gist.github.com].
I have screenshots on my Google Drive[drive.google.com]. The first three were taken during character creation (Vanilla, Character Editor, Prepare Carefully). The fourth was taken just after crashlanding. I've also included a .xml file with the full modlist at time of play, exported via RimPy.
Yesterday, I played with no problems. Today, with the same modlist, I get this problem. If I remove this mod, I no longer experience the bug.
Interestingly, the game plays well even with this mod on a stripped down modlist.
So it's conflicting with one of the mods I'm using. I have 850 mods (not including Core & Royalty) on my modlist. Since I've found a workaround, I don't particularly feel like narrowing down the other culprit, sorry! That said, I wanted to give you a heads up.
I look forward to trying your mod again in the future. If you have any additional questions, just let me know. Take care!
PawnRenderer.RenderPawnInternal: PRE: [600]Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre, DubsBadHygiene.Patches.HarmonyPatches+Patch_PawnRenderer.Prefix, Tent.PawnRenderer_RenderPawnInternal.Prefix, HatDisplaySelection.Patch.Patch_PawnRenderer_RenderPawnInternal_Initialize, Vampire.HarmonyPatches.RenderVampire, Werewolf.HarmonyPatches.RenderPawnInternal, AlteredCarbon.Rotation_Patch+PawnRenderer_RenderPawnInternal_Patch.Prefix, AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre post: SyrNaga.RenderPawnInternalPatch.RenderPawnInternal_Postfix, HatDisplaySelection.Patch.Patch_PawnRenderer_RenderPawnInternal, [200]Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Post TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, VanillaHairExpanded.Patch_PawnRenderer+RenderPawnInternal.Transpiler, VFEV.Facepaint.HarmonyPatches_Facepaint.RenderPawnInternalTranspiler, [0]HatDisplaySelection.Patch.Transpiler_PawnRenderer_RenderPawnInternal
most likely one of the TRANS: patches listed above, not alien races though since i tested with that, i dont use any of the VE mods or that hat mod, so theyd be the first ones id test
@Retrogazer
PawnRenderer.RenderPawnInternal: PRE: [600]Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre, DubsBadHygiene.Patches.HarmonyPatches+Patch_PawnRenderer.Prefix, O21Toolbox.HarmonyPatches.Patch_PawnRenderer_RenderPawnInternal.Prefix, BabiesAndChildren.Harmony.PawnRenderer_RenderPawnInternal_Patch.Prefix post: O21Toolbox.HarmonyPatches.PawnRenderer_RenderPawnInternal.Postfix, [200]Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Post TRANS: NonUnoPinata.Patches.PawnRenderer_RenderPawnInternal_NonUnoPinataPatch.Transpiler, VanillaHairExpanded.Patch_PawnRenderer+RenderPawnInternal.Transpiler, AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, QuickFast.H_RenderPawn.Transpilerino, VFEV.Facepaint.HarmonyPatches_Facepaint.RenderPawnInternalTranspiler
with both reports id wager its the VE stuff its arguing with, not much i can do about that im afraid, you could try loading this before VE, but that would likely cause their stuff to stop working
For some reason the rendering of apparel is breaking when the "drawOrder" of the "ApparelLayer" is or exceeds 400. (tabards drawOrder was 500)
E.g. the "ShellExtra" Layer of your mod doesn´t work either.
My temporary solution was to change the "drawOrder" of "VFEC_OuterShell" (layer of the tabard and defined in the "Vanilla Expanded Framework") to 399 and it worked.
hmm, curious, could you generate a hugslib log?
im afraid as i dont use VE myself i havent done much testing with any of the submods
https://gist.github.com/5c58453090d759d5540fd381f82ce7ed
https://gist.github.com/HugsLibRecordKeeper/92987fa9eb73a88b68e3ef8e8c38aacb
https://gist.github.com/HugsLibRecordKeeper/ad74a40863d9c34b55792c86373a6b06
at Verse.GenList.NullOrEmpty[T] (System.Collections.Generic.IList`1[T] list) [0x00003] in <95de19971c5d40878d8742747904cdcd>:0
at ExtraApparelLayers.PawnRenderer_DrawHeadHair_EasyApparelLayers_Transpiler.OverOverhead (UnityEngine.Vector3 original, Verse.PawnRenderer instance, RimWorld.ApparelGraphicRecord apparelGraphicRecord) [0x00022] in <fa46db1529744a20b3cb82136b4af079>:0
at (wrapper dynamic-method) Verse.PawnRenderer+<>c__DisplayClass54_0.Verse.PawnRenderer+c__DisplayClass54_0.<DrawHeadHair>g__DrawApparel|2_Patch0(Verse.PawnRenderer/<>c__DisplayClass54_0,RimWorld.ApparelGraphicRecord)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawHeadHair_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,single,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,bool)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.Thing.Draw () [0x00015] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.ThingWithComps.Draw () [0x0000e] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch1(Verse.DynamicDrawManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Image of texture overlap:
https://imgur.com/a/8xkI9cz
Side note; please forgive my billions of mods:
https://gist.github.com/HugsLibRecordKeeper/450b071e37da2dcb5e8fb60b69071166
http://0x0.st/HYsM.log