Avorion

Avorion

Custom Torpedo Builder IV
who 28 Mar, 2021 @ 10:57am
Torpedo's built not able to automatically load to shaft
So congrats on your new job btw...
anyways in looking into this it appears you need to have your naming mechanism match the one that's used in shiputility.lua (\bin\data\scripts\lib\shiputility.lua)
Notice the torpedo types there, and if you can match to that then that should resolve the torps not loading via the auto loaders.
< >
Showing 1-3 of 3 comments
Ertan Kumeri 28 Jun, 2021 @ 2:58am 
I try it but not working. sample: "Torpedo Type(name) Ocelot , "Warhead Type(name)" Ion writing and Damage Type change Energy ; and after i have "Ocelot Class Ion Torpedo", but the shaft not work, not autoreload.
RailgunMikoto 26 Jan, 2022 @ 4:18pm 
can you update this so that it will do it for us. for example when making a custom warhead we could pick nuclear, so that it auto loads
RailgunMikoto 26 Jan, 2022 @ 4:38pm 
ok i did some digging, regardless of how you name them, the game will not recognize it as a class, IE Nuclear. this is because it does not determine class by name but rather damage. its weird but changing damage type in the torpedo builder yields no change on actual damage class. hope this is helpful in finding a fix
< >
Showing 1-3 of 3 comments
Per page: 1530 50