Stellaris

Stellaris

Traditions+ Patched
Ghost 1 May, 2021 @ 3:06pm
5/1/2021 Patched Jobs files
These should get the mod up and running and fix some of the more apparent issues. It's not a silver bullet so there may be some minor issues. I have done limited testing with the majority of it on the original version of this mod, while trying to patch it.

These files make this the most up to date version of the mod and most functional.

To install, just copy these files into the main Mod folder steam/steamapps/workshop/content/281990/2224932825/


https://www.dropbox.com/s/j19j2a03byvawnb/Trad%20%2B%20patched%20files.7z?dl=0
Last edited by Ghost; 17 May, 2021 @ 6:42am
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Showing 1-13 of 13 comments
Ghost 6 May, 2021 @ 3:16am 
Please let me know if there are any issues with this.
Ghost 15 May, 2021 @ 12:41pm 
Updated with a fix due to redundant entries found by Suto :D Thank you
Ghost 17 May, 2021 @ 6:43am 
Updated with localization fix from tcmdan, thank you. :D
Skratch 20 May, 2021 @ 8:44am 
Thank you, I'll try it out.
To be clear, this is your most recent work and is based on Trad+ Patched and anything done based on the regular Trad+, including your work there, should be disregarded. Is this correct?
Ghost 20 May, 2021 @ 9:23am 
This will have more functionality but it isn't going to be 100%. I only made the patches necessary for the jobs to function correctly.
Skratch 22 May, 2021 @ 1:51am 
So, what are your plans with this mod?

Since I am playing a lot with my friends, it would be better to this fix in the workshop. However, I do not want to force you to do some extra work and was thinking about making the workshop upload myself, including the More AP-Mod by Thane (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2318416011).

What do you think about this?
Ghost 22 May, 2021 @ 2:06am 
I don't have any real plans for it, I was just making a stop gap patch while modders worked on the new version. There's supposed to be a rework being worked on but there haven't been any updates recently on it.
Skratch 22 May, 2021 @ 3:48am 
Alright, in this case, I'll try to make my first workshop contribution and refer on your good work
warriorandtoaster 26 May, 2021 @ 12:58am 
Hi, does your patch not include the changes made to the artisan/metallurgist buildings that make them limited to one per planet and boost goods manufactured per job as opposed to adding more job slots?
Ghost 26 May, 2021 @ 9:46am 
My patch is only intended to let pops actually take jobs. Any other changes to how the game operates are entirely accidental. This is intended as a stop gap while a group of modders works on a new version of this mod.
Okezie 17 Jun, 2021 @ 4:13am 
im not sure if im just stupid (highly probable) but i don't think the jobs patch you have is working anymore. i still cant get clerk and technician jobs to work. the only thing that does help is deleting the mod. any advice?
Ghost 18 Jun, 2021 @ 12:13am 
It's possible they patched the game and broke my fix. I'm currently waiting on Gigastructures to get fixed up before diving back in. A lot has been getting broken by game patches lately, by chatter on other mods, so it's likely a file update somewhere. If they changed their file structure it'll be a pain to fix. It may be easier to wait for that revamp that's being worked on.

I may get some time to look at it tomorrow but I can't make promises as this isn't my mod. I just patched a small piece of it.
Okezie 18 Jun, 2021 @ 12:41am 
Yeah no worries, thanks for getting back to me! I appreciate you looking into it and for the work you've done to help this mod in the past!
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Showing 1-13 of 13 comments
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