Garry's Mod

Garry's Mod

Enhanced Valve Weaponry
pointcastle  [developer] 16 Sep, 2020 @ 12:28pm
Bug Reports
Have any issues?
I'm by no means an expert in gLua but I'll give it my best shot!
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Showing 1-6 of 6 comments
hawky_ 18 Sep, 2020 @ 12:06am 
Dead NPCS get pushed really far after killing them with the guns..
Weren't TF2 weapons supported? I can't see them
pointcastle  [developer] 18 Sep, 2020 @ 5:57am 
Originally posted by hawky_:
Dead NPCS get pushed really far after killing them with the guns..
I'll get around to adjusting the force values soon - thanks for the feedback!
pointcastle  [developer] 18 Sep, 2020 @ 5:58am 
Originally posted by LexaRekusa:
the enhanced damage is not compatible with this right?
I'm not entirely sure - but I reckon the Enhanced Damage add-on handles the overall damage of Garry's Mod. It should be relatively compatible ^^
pointcastle  [developer] 18 Sep, 2020 @ 6:00am 
Originally posted by Bulalo the Philippine Soup:
Weren't TF2 weapons supported? I can't see them
Sorry for the lack of clarity, the only weapons I've implemented so far were HL2, CSS, and DoDS - I've yet to work on more

Edit: I've made the list into a table for the integrated weaponry ^
Last edited by pointcastle; 18 Sep, 2020 @ 3:18pm
hawky_ 20 Sep, 2020 @ 2:54am 
Originally posted by Fhaidi:
Originally posted by hawky_:
Dead NPCS get pushed really far after killing them with the guns..
I'll get around to adjusting the force values soon - thanks for the feedback!
yeah sure, I could send u a video if you want to see how far they get knocked back xd
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Showing 1-6 of 6 comments
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