Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Open it and put this at the top:
Put the patches you want after, then add this to the end and save the file:
Finally rename the file extension to .xml
And that's the patch file done.
Just put it in a mod and add it in-game.
Put the patches into "\RimWorld\Mods\<mod name>\Patches", you can put the files in directly or in sub-folders if you want.
Create a new xml file in "\RimWorld\Mods\<mod name>\About" called "About.xml"
Then put in this and edit as you want:
Alright, so I made the text file, put all those patches in, and now i'm lost. When I go to the Rimworld file, then go to Mods, all I see is a text file saying "Place mods here".
Also I don't understand this second part:
This is the bit that tells the game that the stuff in this folder is a mod.
So, you should basically have some files like this:
\RimWorld\Mods\<mod name>\About\About.xml
\RimWorld\Mods\<mod name>\Patches\Patch File.xml
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2329011599
Steel extractor now can extract Expanded Materials - Metals resources (Create a XML file and drop it in Mods\2329011599(Vanilla Factions Expanded - Mechanoids mod folder )\1.2\Patches