Barotrauma

Barotrauma

Surgery Technology Expansion Modification (DERELICT)
 This topic has been pinned, so it's probably important
washedAwry  [developer] 25 Oct, 2020 @ 6:28pm
Bug Reports
Report any bugs here.
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Showing 1-15 of 19 comments
Pug 26 Oct, 2020 @ 10:59am 
tongs seem to be broken
the lemon 26 Oct, 2020 @ 11:22am 
stitches give the target STEM
Last edited by the lemon; 26 Oct, 2020 @ 11:22am
Madtankdriver 26 Oct, 2020 @ 4:57pm 
Yeah I am having errors with the tongs too
washedAwry  [developer] 26 Oct, 2020 @ 5:14pm 
i think there are too many statuseffects in it so, regular kitchenware tongs will be used for like implanting husk stingers and extracting them, and tweezers will be used for STEM and revival
Last edited by washedAwry; 26 Oct, 2020 @ 5:24pm
Madtankdriver 27 Oct, 2020 @ 7:43pm 
The tongs seem to be unable to put stem implants into a people
washedAwry  [developer] 27 Oct, 2020 @ 8:25pm 
yeah, they’re broken, next update they will work again and will be replaced by tweezers in the less makeshift surgeries
Dr. Fuzzits 30 Oct, 2020 @ 5:41pm 
I love the idea of the mod, but so far I've been unable to finish any missions without crashing. This happened both before and after the most recent update. The most recent lines in my crash log are as follows:

[10/28/2020 6:11:58 PM] WARNING: Cannot compress a texture because the dimensions are not a multiple of 4 (path: Mods/STEM/crawlertooth.png, size: 64x77)
[10/28/2020 6:11:58 PM] Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/STEM/crawlertooth.png, size: 64x77)
[10/28/2020 6:11:49 PM] Coroutine Barotrauma.CoroutineManager+<DoInvokeAfter>d__6 threw an exception: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at Barotrauma.Ragdoll.UpdateCollisionCategories() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 1050
at Barotrauma.Ragdoll.CreateJoints() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 463
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 379
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 413
at Barotrauma.Character..ctor(String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, Boolean isRemotePlayer, RagdollParams ragdollParams) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 908
at Barotrauma.AICharacter..ctor(String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, Boolean isNetworkPlayer, RagdollParams ragdoll) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 27
at Barotrauma.Character.Create(String speciesName, Vector2 position, String seed, CharacterInfo characterInfo, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 734
at Barotrauma.MonsterEvent.<>c__DisplayClass32_0.<Update>b__0() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Events\MonsterEvent.cs:line 409
at Barotrauma.CoroutineManager.DoInvokeAfter(Action action, Single delay)+MoveNext() in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 85
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in C:\Users\Joonas\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 238
[10/28/2020 6:07:45 PM] Generating an outpost for the end of the level... (Location: Chandelle Crevasse Station, level type: LocationConnection)

These crashes only occur with this mod installed. Does anybody have any idea what specifically might be causing them, and how I may prevent them in the future?
washedAwry  [developer] 30 Oct, 2020 @ 7:57pm 
ah yeah, i am removing the crawler override right now since it just broke entirely, embedded objects temporarily removed too, may come back in a later update or an expansion pack
washedAwry  [developer] 30 Oct, 2020 @ 7:58pm 
in a little bit, i will release a big update with a new way of surgery and removed embedded objects, since they didn't come into play often enough without instantly dooming someone
Seraphim 19 Nov, 2020 @ 10:02pm 
revival procedure doesn't seem to work? unless I'm doing something wrong, but I've followed the steps
washedAwry  [developer] 20 Nov, 2020 @ 2:40pm 
working on a big update dedicated to bugfixes and new procedures
work is being done whenever i am not working on my scp mods
Zaxabock 14 Dec, 2020 @ 9:10am 
Is the corpse revival implant working? I've tried implanting it following the exact steps on both an unconscious crew member and a dead one. Tried using tweezers and without.
palmer 1 Jan, 2021 @ 9:43pm 
Crafting seems to be broken.
hnappinn 30 Jan, 2021 @ 7:19am 
An infinite number of husk stingers can be extracted from one husk.
Decay doesn't work.
Can be revived without a head.
After the revive surgery, oxygen deprivation remains forever.
Last edited by hnappinn; 30 Jan, 2021 @ 2:42pm
Vortex 2 Feb, 2021 @ 11:45pm 
I have the same problem with the revival implant. I do any steps accordingly, however the patient doesnt get resureccted when the implant is injected
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