Killing Floor 2

Killing Floor 2

True Solo Mutator
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Macrollium  [developer] 29 Nov, 2020 @ 1:12am
Known Issues on Its Own (5)
Abomination Spawn, though already dealing the correct damage, are not affected by their damage scale due to source code differences relative to other Zeds.

Abomination Spawn are unconventional in their method of attack compared to the rest of the Zed roster. After further inspecting the source code, I've determined that a fix would require much more extensive modification as the original developers apparently didn't leave an easy way to modify this attribute like they did with the rest of the Zeds. To make things worse, a fix would destroy compatibility with the referenced version of CD, which restoring would be hell as its source code isn't public.

Abomination Spawns are largely insignificant enemies, so I don't think the solution to this is honestly worth the hassle given how much I was given to get the mutator to where it is to begin with. Abomination Spawn do however deal the correct damage as there isn't a difference in solo vs co-op. I have no intention of fixing this issue.


Elite Crawlers' gas explosions, though already dealing the correct damage, are not affected by their damage scale for similar reasons to Abomination Spawn.

Elite Crawlers' gas explosions seem to use similar code to those of Abomination Spawns and appear just as difficult to modify. Like Abomination Spawns though, Gas Crawler explosions are less, but still largely insignificant enough to not be worth the hassle of a solution. They do however deal the correct damage as there isn't a difference in solo vs co-op. I have no intention of fixing this for the same reasons.


Bloats' mines, though already dealing the correct damage, are not affected by their damage scale for similar reasons to Elite Crawlers and Abomination Spawn.

I have no intention of fixing this.


Zed block chances still have a solo modifier applied to them when playing alone.

From what I can tell, altering Zed block chances requires more extensive modification that would also break compatibility with CD. Luckily, the difference this makes in gameplay is minimal. If you couldn't survive with the co-op multipliers, you still won't survive with the solo ones. I have no intention of fixing this for similar reasons to the above issues.


Zed damage resistances still have a solo modifier applied to them when playing alone.

From what I can tell, altering Zed resistances require more extensive modification that would also break compatibility with CD. Luckily, the difference this makes in gameplay is minimal. If you couldn't survive with the co-op multipliers, you still won't survive with the solo ones. I have no intention of fixing this for similar reasons to the above issues.
Last edited by Macrollium; 21 Oct, 2022 @ 10:25pm