Don't Starve Together

Don't Starve Together

Jelliet, the Slime Girl
Archmage MC 3 Nov, 2020 @ 11:04am
A couple small suggestions.
I like the concept behind this character. Making her not have hunger, instead essentially always being hungry and gaining health via eating food is very interesting. However, it feels like there isn't much going for her besides that and a few other mechanics where there feels like there are a few small things that would help her out a bit and make thematic sense.

These are just small suggestions.

+ Jelliet has an amazing grip on her items, and wont drop them if hit by a disarming attack/due to wetness. (Much like Wurt, but with a slight addition.) She will still lose the item she is holding if she walks the plank/the ship sinks. (like Wurt)

= Give her some reason why she can eat nightmare fuel. Just eating it 'because' doesn't really make much sense overall.

+ A suggestion to make the above make some sense, When eating nightmare fuel, she spits out a slime ball that doesn't shrink in size, but doesn't heal much at all. These slime balls can be used as a filler in crock pot recipes as well.


i like the character and character concept. Hope she keeps improving!
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Showing 1-6 of 6 comments
<default>  [developer] 3 Nov, 2020 @ 11:39am 
Hey, thanks for trying out my mod!

I understand where you're coming from.
Jelliet was pushed out to the workshop a bit early. I actually had some ideas in the pipeline, but I scrapped everything for now.

Her appearance is what took me the longest to get right, and it really took a toll on the development.

At the moment I am not 100% sure what would be the best further path to go for Jelliet.
This mod is something special and I just don't want to ruin it with something half-baked.

When it comes to Nightmare Fuel, being able to eat it is related to her lore (and I have plans for additional lore stuff in the future), but I feel like only adding lore-related content wouldn't be satisfying for most players, so I would like to bundle it all with a proper Jelliet refresh in a nice single package.

It should all come sometime in the future, but at the moment I cannot tell when exactly.
Archmage MC 3 Nov, 2020 @ 2:46pm 
Ah, her look is great, no question there. And some of her animations are super adorable thanks to her super wide smile.

She honestly doesn't need too much. She is fairly balanced when compared to the other DST characters which is a hard thing to nail down. If I'd personally say, shes a bit underpowered, but again not by much.

If you want some help with design stuff let me know. I'm very accustomed to making mods in various games. (Not programming them though, just designing them.)
Archmage MC 4 Nov, 2020 @ 11:59pm 
I've thought of another small idea that would be very slime-like and be incredibly unique, but I don't know if its something you can program easily.

Jelliet can move through thin gaps/walls/fossils. I'd need a bit more time to figure out exactly which things she should be and should not be allowed to pass through if you want more information. But it'd be an incredibly interesting ability for her and synergize well with her slime balls who follow you through, allowing you to eat them in combat easier.

But again i'm unsure if thats even possible to program in a mod without it being some script heavy thing that disables collision with some things and not others. And it'd need playtesting to see if it'd make her super OP by hiding inside a fossil/end table and not being hittable or something.
<default>  [developer] 5 Nov, 2020 @ 5:31pm 
Originally posted by Archmage MC:
I've thought of another small idea that would be very slime-like and be incredibly unique, but I don't know if its something you can program easily.

Jelliet can move through thin gaps/walls/fossils. I'd need a bit more time to figure out exactly which things she should be and should not be allowed to pass through if you want more information. But it'd be an incredibly interesting ability for her and synergize well with her slime balls who follow you through, allowing you to eat them in combat easier.

But again i'm unsure if thats even possible to program in a mod without it being some script heavy thing that disables collision with some things and not others. And it'd need playtesting to see if it'd make her super OP by hiding inside a fossil/end table and not being hittable or something.
This is certainly an interesting ability, and it shouldn't be too hard to code.
Since there are collission groups in DST (that's why Slimes collide with each other, but they don't collide with players - I made them this way).

The problem I would see here is mostly that animation-wise it would seem like she's a ghost walking through walls... And yeah, it would enable a lot of potential cheese - for example what happens if you built a big cube of walls and went in the very middle?

Technically I could make it so that you could get pushed out from the walls in the direction you're facing, but at the same time... Well, what if you build this big pile of walls near the coast? Will you get pushed into the water? Probably not.

And this is the first thing I thought of when looking for problems with this perk. I think it would need way too much cheese-patching.

There must be something different which could make her special. I will eventually get a really good, fitting idea. I just need a bit of time :)
Archmage MC 8 Nov, 2020 @ 6:00pm 
I believe ya mate. I'm just throwing stuff out for help. thinking about it, I think a more refined way to allow her to move through stuff is maybe give her a smaller collision box so she can fit through narrower gaps? IDK. Thats up to you, just a small tweak I thought of.

can't wait to see what you come up with! If I have any other ideas I'll just post them here as I play with her.
IntrigueMe 8 Jan, 2021 @ 4:54am 
honestly healing during the rain cause it makes her swell up would be a neat perk and make her lose extra health to heat and fire also stacking slimes is essential to making her feel better maybe a custom recipe to make her own slime that is her favorite made from like 2 wet goop and some monster meat and stops her from taking damage from her passive for like 30 seconds also letting her eat monster meat but with a sanity penalty is really handy cause she is kind of a monster she can eat it she just finds it gross so it lowers her sanity also maybe a buff to blue mushrooms to make them worth it on her i dunno just some ideas
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