Don't Starve Together

Don't Starve Together

Jelliet, the Slime Girl
Not Luzeria 20 Sep, 2024 @ 11:18am
A couple small suggestions 2: Electric Boogaloo
This character is actually so poggers but the only real upside is having an easier time healing, which sucks because as a more experienced player I have no reason to play as Jelliet.

Maybe having her be faster when small and low on health could be interesting; high risk/high reward. It would give experienced players more of a reason to playing her.
(I don't know how the code for her looks like but I'd imagine this would be one of the easier changes to make.)

Now excuse me for getting a little crazy but MAYBE we could make an oversize mechanic, eat big, go big


also uhhm uhm hue shift mod configuration :steamhappy:
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Not Luzeria 20 Sep, 2024 @ 11:23am 
Also teehee sorry for being late

Also also; if you've just dropped this mod or something then idk, ♥♥♥♥ it, I'll learn Lua if I may help or something (I am learning coding, just not Lua)
Adding onto this: I think it would be a fun idea if Jelliet's size played a bigger role aside from just making the player slower when at low HP. Ideally, all proposed changes are scaling, which means accidentally overeating to 157 HP will not make Jelliet slow like she would be at 200 HP.

Overeat to grow big, up to 200 HP. When over normal size, Jelliet could benefit from a increased attack damage modifier up to 50% at 200 HP (25% at 175 HP) and some natural damage reduction, which would be good for tanking. Oversized Jelliet suffers from a reduced movement speed and/or an increased rate of health loss.

Give small Jelliet increased movement speed and maybe a reduced damage multiplier, to encourage reclaiming lost slime and make her better at kiting, but not as hard hitting. Make it easier to run around and find food when hungry, etc. This mechanic alone would make her much more interesting and dynamic.

Could axe the damage modifier scaling and have only speed be affected if that makes it too similar to Wolfgang.
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