Space Engineers

Space Engineers

Expanded Settings
 This topic has been pinned, so it's probably important
Echthros  [developer] 14 Oct, 2021 @ 1:46pm
Config.xml
World
Max Speed Multipliers for small and large grid ships (value of 1 means top speed 100 m/s)
<SmallShipMaxSpeedMultiplier>
<LargeShipMaxSpeedMultiplier>

Blocks General
<BlockDamageMultiplier> (damage done to blocks from all sources)
<BlockDeformationMultiplier> (multiplier to how quickly blocks deform)
<BlockConstructTimeMultiplier> (welding speed multiplier)
<BlockDeconstructTimeMultiplier> (grinding speed multiplier)

Sensor
<OreDetectorMaxRangeMultiplier> (high values may cause performance issues)
<SensorMaxRangeMultiplier>
<CameraMaxZoomMultiplier>

NOTE: Mining Yield Multipliers have been moved to the ConfigVoxel.xml

Power
Maximum Power Output Multiplier for each power block type (wind, solar, hydrogen, reactors, batteries)
<SolarPowerMultiplier>
<WindPowerMultiplier>
<HydrogenPowerMultiplier>
<HydrogenFuelConsumptionMultiplier>
<ReactorPowerMultiplier>
<ReactorFuelConsumptionRateMultiplier>
<BatteryMaxOutputMultiplier>

Maximum Input and Storage Multipliers for battery blocks
<BatteryCapacityMultiplier>
<BatteryMaxInputMultiplier>

Thruster Modifiers
Maximum Thrust Multiplier for each thruster type
<AtmoThrusterThrustMultiplier>
<HydroThrusterThrustMultiplier>
<IonThrusterThrustMultiplier>

Maximum Power Requirement Multiplier for each thruster type (fuel efficiency for Hydrogen thrusters, instead)
<AtmoThrusterPowerMultiplier>
<HydroThrusterFuelEfficiencyMultiplier> (higher values mean lower hydrogen consumption)
<IonThrusterPowerMultiplier>

Gyroscope
<GyroStrengthMultiplier>

Parachute
<ParachuteDragMultiplier>

Wheel Block Modifiers
<WheelPropulsionMultiplier>
<WheelAxleFrictionMultiplier>
<WheelMaxPowerRequirementMultiplier> (power draw for wheels that are being used)
<WheelIdlePowerRequirementMultiplier> (power draw for wheels that are on but not being used)
<WheelMinOffsetMultiplier>
<WheelMaxOffsetMultiplier>
<WheelMaxSteeringAngleMultiplier> (values valid up to 2, i.e. 90 degrees)
<WheelSteeringSpeedMultiplier>

Tools Modifiers
Player Tool Multipliers
<WelderHandRangeMultiplier>
<WelderHandSpeedMultiplier>
<GrinderHandRangeMultiplier>
<GrinderHandSpeedMultiplier>
<DrillHandRadiusMultiplier> (high values can cause performance issues)
<DrillHandSpeedMultiplier>

Block Tool Range Multipliers
<WelderBlockRangeMultiplier>
<GrinderBlockRangeMultiplier>
<DrillBlockRangeMultiplier>

H2O2 Block Modifiers
<OxygenTankCapacityMultiplier>
<HydrogenTankCapacityMultiplier>
<OxygenFarmMaxYieldMultiplier>
<IceToO2ConversionMultiplier> (modulates how much O2 is created from ice)
<IceToH2ConversionMultiplier> (modulates how much H2 is created from ice)
<H2BottleCapacityMultiplier>
<O2BottleCapacityMultiplier>
<AirVentThroughputMultiplier>
<AirVentPowerMultiplier>

Comms Block Modifiers
<BeaconMaxRangeMultiplier>
<BeaconMaxPowerDrainMultiplier>
<AntennaMaxRangeMultiplier>

Light Blocks Modifiers
<PointLightMaxRangeMultiplier> (modulates max radius for point light type blocks, i.e. interior light)
<SpotlightMaxRangeMultplier> (modulates spotlight range)
<SpotlightConeAngleMultiplier> (modulates spotlight cone angle)

Subgrid Block Modifiers
<PistonMaxVelocityMultiplier>
<PistonMaxExtensionMultiplier>
<RotorMaxTorqueMultiplier> (includes hinges)
<RotorMaxDisplacementMultiplier>

Space Blocks Modifiers
Gravity Generator Modifiers
<GravityGeneratorMaxRangeMultiplier>
<GravityGeneratorMaxStrengthMultiplier>
<SphericalGravityGeneratorMaxPowerRequirementMultiplier>
<ArtificialMassMaxMassMultiplier>

Jump Drive Modifiers
<JumpDrivePowerNeededForJumpMultiplier>
<JumpDrivePowerDrawMultiplier> (speed of recharge)
<JumpDriveMaxWeightMultiplier> (lower values mean heavier ships can jump without distance penalties)
<JumpDriveMaxDistanceMultiplier>

Character
<PlayerHealthMultiplier>
<PlayerInventoryMultiplier>
<OxygenSuitCapacityMultiplier>
<OxygenConsumptionMultiplier>
<HydrogenSuitCapacityMultiplier>
<JetpackHydrogenConsumptionMultiplier>
<JetpackStrengthMultiplier> (modifies player jetpack strength)
<JetpackSlowdownMultiplier>
<JetpackConsumptionFactorPerGMultiplier> (higher values mean jetpack consumes hydrogen faster while in gravity)
<SuitConsumptionInTemperatureExtremeMultiplier> (players consume power faster in extreme temperatures; this allows for making those spaces more or less dangerous)

Weapons
<SmallCaliberDamageMultiplier> (interior turrets and rifles)
<SmallCaliberMaxRangeMultiplier>
<PistolCaliberDamageMultiplier> (pistols)
<PistolCaliberMaxRangeMultiplier>
<LargeCaliberDamageMultiplier> (gatling turrets and guns)
<LargeCaliberMaxRangeMultiplier>

Missile Damage and Blast Radius Multipliers
<MissileDamageMultiplier>
<MissileRadiusMultiplier>
<MissileMaxRangeMultiplier>

Warhead Damage Multiplier
<WarheadDamageMultiplier>

Spread and Range Multipliers
<RifleGunDamageMultiplier>
<RifleGunBulletSpreadMultiplier>
<RifleGunRecoilMultiplier>
<PistolGunDamageMultiplier>
<PistolGunBulletSpreadMultiplier>
<PistolGunRecoilMultiplier>
<HandheldRocketSpreadMultiplier>
<GatlingGunSpreadMultiplier>
<GatlingTurretSpreadMultiplier>
<GatlingTurretMaxRangeMultiplier> (targeting/firing range)
<InteriorTurretSpreadMultiplier>
<InteriorTurretMaxRangeMultiplier> (targeting/firing range)
<RocketLauncherSpreadMultiplier>
<RocketTurretSpreadMultiplier>
<RocketTurretMaxRangeMultiplier> (targeting/firing range)

Visual Modifiers
<InteractHighlightLineThicknessMultiplier> (modulates thickness of highlight around interactable object; set to 0 to disable completely)
<InteractHighlightColor> (color of interactable highlight; XYZ is RGB)
<InteractAccessDeniedHighlightColor> (color of "access denied" interactable highlight; XYZ is RGB)
Last edited by Echthros; 11 Dec, 2021 @ 8:57pm