Space Engineers

Space Engineers

Expanded Settings
353 Comments
xDreadbloodx 10 Jul @ 8:04am 
does the torque setting for rotors also efffect hinges? If not could add hinges please
Kozmik 29 Mar @ 11:01am 
Suggestion: Could you add configurable values for blocks from some popular mods, like IO rocket/fusion engines/fuel tanks? Also, altough it would be probably too tedious to implement, it would have been really nice to be able to configure the stats of individual blocks, like SG and LG antennas.
Engle100 17 Feb @ 2:48pm 
Figured it out
Engle100 17 Feb @ 2:16pm 
Its not loading the configs
Echthros  [author] 8 Jan @ 1:03pm 
Make sure to open the file in a text editor, not a browser (it may default to a browser). Try right-clicking the file and opening with Notepad++ or Notepad.
bismarckdelta5 8 Jan @ 12:54pm 
How does one actually go about editing the configs when I have any of those config files open? I'm clicking on things and it doesn't let me edit any values.
TanteTrude 9 Aug, 2024 @ 7:12am 
Thx man! This is great :steamthumbsup:
Echthros  [author] 9 Aug, 2024 @ 12:43am 
It should. You can try a much higher number just to verify if it's working.
TanteTrude 8 Aug, 2024 @ 2:57pm 
Question because it's not really obvious to me :

When i change <OxygenConsumptionMultiplier>-1</OxygenConsumptionMultiplier> to <OxygenConsumptionMultiplier>5</OxygenConsumptionMultiplier> does it make me use actually more oxygen?
Rex 19 Jul, 2024 @ 5:45pm 
dosnt change ores or voxels half the stuff in this mod dosnt actually do anything
HappySpaceJumper 1 Jul, 2024 @ 4:59pm 
i found out about the inventory, you need to add something to your inventory to update it
HappySpaceJumper 1 Jul, 2024 @ 4:20pm 
does it work for you?
HappySpaceJumper 1 Jul, 2024 @ 4:20pm 
yes i know, i tried but it didnt do anything
Reigdaer 1 Jul, 2024 @ 7:43am 
if you have set
<PlayerInventoryMultiplier>-1</PlayerInventoryMultiplier>

the "-1" means that there are no changes on those options, only if you use values under or over "1" the mod apply those multipliers

something like:
<PlayerInventoryMultiplier>5</PlayerInventoryMultiplier>
HappySpaceJumper 30 Jun, 2024 @ 4:05pm 
also, would it be possible to add battery starting % to the mod. a mod called configurable parameters enables you to change that
HappySpaceJumper 30 Jun, 2024 @ 3:41pm 
dont know if im doing anything wrong, i edited the wrong file at first but i confirmed i found the right one by modifying the speed values, anyway

<PlayerInventoryMultiplier>-1</PlayerInventoryMultiplier>
doesent seem to change anything
Reigdaer 29 May, 2024 @ 6:50pm 
anyone having issues with ores at the moon? i can't find any...
Adivrsity 11 May, 2024 @ 4:07pm 
This mod is REQUIRED. All settings you ever wanted to tweak a little? This fixes and lets you change it.

The only recommendation is to add as many more settings as you can!
Reigdaer 7 May, 2024 @ 5:55pm 
hi there, i just found a weird issue that change the health of spiders, making them bullet sponges...they can take more bullets thatn a heavy armor block :S

im using the MES Planet Creature Spawner by the way...
titaniumweasel 17 Apr, 2024 @ 1:07am 
got it working too now, THANKS mate :) being able to tweak the dinky drill reach, and speed, changes the whole game the original is beyond silly.
Gamiseus 8 Apr, 2024 @ 11:18pm 
Yep, working good now, with proper testing on my end. Worked right away adding to a save, worked on a new game with and without mods, and worked after restarting the whole game and doing those again. Thanks for the quick work Echthros!
Echthros  [author] 8 Apr, 2024 @ 10:36pm 
New attempted fix posted. Second time's the charm, hopefully.

For the record, the issue seemed to be that the mod wasn't properly handling custom voxels that did not have a MinedOre value set. I think I covered all of the cases this time.
Gamiseus 8 Apr, 2024 @ 10:15pm 
So quick correction, it WAS working upon starting a new game that time, but I'm not sure why. It's still broken for me now. It was working fine until I finally shut down my pc the next day, upon reboot I can no longer load a game with expanded settings enabled nor can I start a new game even with ONLY expanded settings enabled. I'll post a pastebin link here for the errors in my log: https://pastebin.com/9gkkaMLy
Gamiseus 7 Apr, 2024 @ 6:35pm 
Fix worked out for me, error is gone and new game works just fine. Thanks for the quick fix!
Echthros  [author] 7 Apr, 2024 @ 4:59pm 
I submitted an attempted fix. Let me know if you encounter any issues.
Gamiseus 7 Apr, 2024 @ 2:58pm 
A new game can no longer be made with this mod enabled, at least for me and apparently a few others.
Gamiseus 7 Apr, 2024 @ 2:56pm 
Error: Error during loading session:System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at ExpandedSettings.OreYieldModifiersConfig.GetOreData(String oreType)
at ExpandedSettings.ExpandedSettingsCore.Init()
at ExpandedSettings.ExpandedSettingsCore.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Echthros  [author] 24 Mar, 2024 @ 3:23pm 
What part of it is not working? Just tested the speed modifiers and they work. Not sure if one of the SE updates may have broken part of it.
titaniumweasel 24 Mar, 2024 @ 2:04pm 
loved this mod but it appears to no longer work, thanks for the ride o7 when 20 different mods still couldnt just. make. hand mining. less...pain. you could just go in and change it yourself. brilliant and beautiful, and so great. hope someone revives this in the future.
Tonono 21 Oct, 2023 @ 6:27am 
no funciona
infra-dan-accelerator unit 84725 1 Sep, 2023 @ 1:08pm 
can this turn on and off soundtracks in the music? i want to make a huge battle simulator with a bunch of AI ships and i need some music to make it feel like a battle. i dislike the games sound effects so that makes the jukebox practicly useless. i want to hear the music like in the warfare 2 packs wideo on the store page ingame!
THE FORCE 9 Jul, 2023 @ 1:19pm 
Config files are not generating for my server or on my client
Adivrsity 30 May, 2023 @ 1:08pm 
Works in my game! This is absolutely awesome and works really well. There are a few minor issues like the file not adding to each save but if you move it manually it does work.
Nacho 19 May, 2023 @ 10:52am 
I take it this mod is no longer supported ?
kaatrav 26 Apr, 2023 @ 1:23am 
Good afternoon This mod is just incredible! I have been using it for a very long time and am very pleased that the mod still works!
I have a question/suggestion - is it possible to add configuration not only to the capacity of the player's inventory, but also to blocks like cargo containers, assemblers, refineries, etc.? Something like a multiplier to that block inventory capacity multiplier that we set up at the start of the game in the advanced settings. Ideally, if this setting will pick up the inventory of all blocks (both game and mod) where this inventory is present (there are mods that significantly change the game, such as Industry Overhaul, in which there are completely new blocks that have their own inventory, it would be great if the setting also affected such mods).
I'm sorry if I'm asking too much, especially if adding a 3rd party multiplier to the block inventory isn't possible...
Kurblee 11 Feb, 2023 @ 2:27pm 
thank you, Now i now how it works.
Echthros  [author] 11 Feb, 2023 @ 12:05pm 
@Kurblee If I remember correctly, the default Moon radius is 19km. The default Gold thickness on the Moon is 15m, at starts at depth 100m. So a multiplier that would extend it to the core would something like (19000 - 100) / 15 = 1260. I'm not sure if the ore will actually extend that far, though. There may be a depth cutoff.
Kurblee 11 Feb, 2023 @ 10:08am 
A question: OreData OreType="Iron" DepthMultiplier="-1" What nuber would give me ore spawning unti the moon core for example? Thanks in advance
stuLLe 5 Nov, 2022 @ 8:22am 
quick question, does this work with Torch? would be great if so, would save a lot of time when setting up servers. Great mod, amazing Tool!
ι3ξτ^н4ЖΣ0я 18 Oct, 2022 @ 7:50am 
Nvm, it only affected Major Jon's Alkurah Modpack (modpack with modded planet), but it worked fine when i loaded the separate planet mods (though the loading time might be longer)
ι3ξτ^н4ЖΣ0я 2 Sep, 2022 @ 3:25pm 
Always works like a charm, thank you so much for making this! I am almost never playing without this mod.

The only thing I could complain about is that it cannot load worlds after you maek use of any PlanetOreModifiers. The asteroid ore frequency and ore yield seem to work fine. Could you look into that?
[Troll] Blue Dragon 13 Aug, 2022 @ 5:43pm 
well, for me it only caused the world not to be saved, supposedly because I didn't have enough RAM. Even if the MOD is loaded into the world all alone.. And I have 64 GB DDR4 RAM in my PC. How should that be too little Ramm? I think this mod has something that sets the ram usage to infinity....:torielsad: so I can not use this mod unfortunately......
Ejsstiil 10 Aug, 2022 @ 7:24am 
Assembler, refineries, sorters, tanks - cargo(inventory), speed, efficiency would be possible?
Echthros  [author] 5 Aug, 2022 @ 8:44am 
@Ejsstil Value changes always require a reload to appear. Disabling block edges should be possible, but I haven't added an option for it yet.
Ejsstiil 5 Aug, 2022 @ 8:29am 
Awesome mod and idea!! Thank you for that. It can easilly make many mods redundant.
Does the changes in the xml work in realtime? Some value changes might work without a reload the save.

Is it possible to alter (remove) the block edges?
Echthros  [author] 1 Aug, 2022 @ 10:58am 
@Demon Hunter Yes, that's how the value works. In general, if you aren't sure, you can try loading with a really large or really small value so it's really obvious what the change is doing.

@16BitPotato It looks like one of the planets on the file might be using a voxel that isn't defined? I can add a safety check for that to prevent the crash, but there might be a separate issue with a modded planet. I'll take a look later.
Mr.Fixit 1 Aug, 2022 @ 10:06am 
@16BitPotato: For what it's worth, I know SE doesn't like it when you rearrange mods after the save has been created. You may have to remove the mod and load a backup save.
Mr.Fixit 1 Aug, 2022 @ 10:01am 
<HydrogenFuelConsumptionMultiplier> this sounds like if I put in a value of 2 it would double the rate of consumption for hydrogen. Is that correct? I'm trying to reduce it, not multiply it. I want to consume hydrogen at half the rate.
16BitPotato 30 Jul, 2022 @ 7:18pm 
`Error during loading session:System.InvalidOperationException: Failed to compare two elements in the array. ---> System.ArgumentNullException: Value cannot be null.`

I'm getting this peculiar error when I attempt to add this to a particular modded save. I'm uncertain if this is an issue exclusive to my configuration, but I hope someone could assist in making sense of the traceback?

Full error here: https://pastebin.com/BRNfyuC9
Echthros  [author] 15 Jul, 2022 @ 12:34pm 
@Anhur I remember attempting to add a value for that and not being able to. I don't think it was exposed for dynamic manipulation the way the others are.