Europa Universalis IV

Europa Universalis IV

Form your Subjects into new Nations (1.31)
 This topic has been pinned, so it's probably important
Diofernic  [developer] 20 Nov, 2020 @ 2:57am
Bugs, Mistakes and other Issues
If you notice a bug, find a typo or have any issues with the mod, you can post them here and I will happily help you
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Showing 1-6 of 6 comments
Diofernic  [developer] 21 Nov, 2020 @ 4:01am 
Known Bug:
When you have two or more subjects that can form Bharat or Hindustan, who both have 25 or more provinces, the decision menu will glitch out, preventing you from scrolling if you have a lot of decisions.
While I do know what causes it, I don't have a good way to fix it.

If this does end up happening to you, you can disable empire rank formables in the config decision, which will hide the decisions.
Last edited by Diofernic; 22 Nov, 2020 @ 10:22am
Trains6824 3 Jan, 2021 @ 5:30pm 
@Diofernic Good evening Diofernic! firstly id like to say I really enjoy the subject mod you have created! being able to make land you conquer into Subjegative states tied to real-life countrys / tags already in game are really nice! also, Happy Holidays!

I am having a problem when it comes to making Egypt a released subject nation. so I core the required land. release an Egyptian vessel, then use the subject nation decision and the game crunches it. when it's done it makes Egypt a country out of my own land but it is a free country not a vessel of myself and the vessel I made to become said country still exists as well. if you could look into it that would be great :)
Last edited by Trains6824; 3 Jan, 2021 @ 11:51pm
Diofernic  [developer] 4 Jan, 2021 @ 11:42am 
Originally posted by Trains6824 Elite 6th Panzer Army:
@Diofernic Good evening Diofernic! firstly id like to say I really enjoy the subject mod you have created! being able to make land you conquer into Subjegative states tied to real-life countrys / tags already in game are really nice! also, Happy Holidays!

I am having a problem when it comes to making Egypt a released subject nation. so I core the required land. release an Egyptian vessel, then use the subject nation decision and the game crunches it. when it's done it makes Egypt a country out of my own land but it is a free country not a vessel of myself and the vessel I made to become said country still exists as well. if you could look into it that would be great :)

Thanks for reporting, just uploaded the newest version which should fix this bug
Blu Robin 3 May, 2022 @ 9:46pm 
Hello
I found a problem where, i was able to form a subject nation, but after I do that it wont allow me to do it again.
it happened when i turned a client state into Manchu, but after that it won't allow me again to form any nation, and its always after forming Manchu
Diofernic  [developer] 6 May, 2022 @ 7:02pm 
Thank you for reporting, will try to fix that soon
traaaf 22 Jun, 2023 @ 1:29pm 
I know you aren't planning to update for ab bit , but dropping this here for when you do. From 1.35.4 but may have existed earlier. Getting this error in the error log due to the mod


[persistent.cpp:88]: Parsing Error. File: "decisions/EgyptianNation.txt", Error: Unknown effect type. Key: ai_will_do: ai_will_do, near line: 189, Last good read: set_country_flag=formed_mamluks
[persistent.cpp:88]: Parsing Error. File: "decisions/TimuridNation.txt", Error: Unknown effect type. Key: ai_will_do: ai_will_do, near line: 87, Last good read: dynasty=Timurid
[persistent.cpp:88]: Parsing Error. File: "decisions/TimuridNation.txt", Error: Unexpected token: timurid_nation, near line: 92, Last good read: ai_will_do={
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