Garry's Mod
DOOM 2016/Eternal Weapons
 このトピックはピン留めされているので、おそらく重要です
Rex  [開発者] 2020年11月23日 8時49分
Bug Reports
Self-explanatory, i guess
No random crap or begging, or I'm going to ♥♥♥♥ your mom.
最近の変更はRexが行いました; 2021年1月12日 19時52分
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kaymo 2020年11月23日 11時48分 
first
最近の変更はkaymoが行いました; 2021年1月31日 19時49分
Rex  [開発者] 2020年11月23日 15時41分 
cam0 の投稿を引用:

being able to grab ledges while you have the weapon equipped/being able to dash
you could make the movement speed faster when the weapon is equipped to compensate for the SHIFT key not being available for sprinting

double jumping while you have the weapon equipped
PUNCHING/BLOOD PUNCH
flame belch/ice bomb/grenade/quote]

this is barely weapon stuff, although it will be here at some point, not in this mod though.
kaymo 2020年11月23日 17時22分 
Rex の投稿を引用:
cam0 の投稿を引用:

being able to grab ledges while you have the weapon equipped/being able to dash
you could make the movement speed faster when the weapon is equipped to compensate for the SHIFT key not being available for sprinting

double jumping while you have the weapon equipped
PUNCHING/BLOOD PUNCH
flame belch/ice bomb/grenade/quote]

this is barely weapon stuff, although it will be here at some point, not in this mod though.
that is nice to know
so what about the weapon bobbing? :steammocking:
The heavy AR's fire rate is a little too slow, otherwise outstanding work
Sideaway 2020年11月23日 18時26分 
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Sideaway 2020年11月23日 18時47分 
P.S. After some testing, x4 damage is not enough, Can one shot a basic zombie close range, but beyond that its not much of an improvement. ( replicating in-game damage numbers would be a better idea if possible)
TRON 2020年11月23日 19時57分 
two things... BFG-9000, and Unmaykr... oh and the crucible blade.
there is already an SFM model of the unmaykr, so the BFG 9000 shouldn't be too hard to port. not as easy as the unmaykr though
Attachment world models?
Also maybe better model lighting and a simpler TFA or ARCCW version?
Rex  [開発者] 2020年11月23日 22時37分 
Naren The Beesechurger Man の投稿を引用:
Attachment world models?
They are there, go check your eyes.


Naren The Beesechurger Man の投稿を引用:
Also maybe better model lighting and a simpler TFA or ARCCW version?
Go and tell me how to achieve better model lighting, I was ♥♥♥♥♥♥♥ with it for too much ♥♥♥♥♥♥♥ time.
And no, bases are true heresy.
Rex  [開発者] 2020年11月23日 22時40分 
Yakuza Man の投稿を引用:
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Many NPCs have ridiculous hp amount. It's already possible to tweak all the damage values through convars, although I am planning to add a global multiplier for damage.
Rex  [開発者] 2020年11月23日 22時40分 
cam0 の投稿を引用:
that is nice to know
so what about the weapon bobbing? :steammocking:
n o
最近の変更はRexが行いました; 2020年11月23日 22時41分
kaymo 2020年11月23日 22時45分 
Rex の投稿を引用:
cam0 の投稿を引用:
that is nice to know
so what about the weapon bobbing? :steammocking:
n o
pain
Rex の投稿を引用:
Naren The Beesechurger Man の投稿を引用:
Attachment world models?
They are there, go check your eyes.


Naren The Beesechurger Man の投稿を引用:
Also maybe better model lighting and a simpler TFA or ARCCW version?
Go and tell me how to achieve better model lighting, I was ♥♥♥♥♥♥♥ with it for too much ♥♥♥♥♥♥♥ time.
And no, bases are true heresy.
I don't know how to get better lighting, it was just a suggestion. Also the eternal combat shotgun's world model is a little off
Rex の投稿を引用:
Yakuza Man の投稿を引用:
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Many NPCs have ridiculous hp amount. It's already possible to tweak all the damage values through convars, although I am planning to add a global multiplier for damage.
Great idea, and maybe also add an option for simpler crosshairs?
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