Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons
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Rex  [개발자] 2020년 11월 23일 오전 8시 49분
Bug Reports
Self-explanatory, i guess
No random crap or begging, or I'm going to ♥♥♥♥ your mom.
Rex 님이 마지막으로 수정; 2021년 1월 12일 오후 7시 52분
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kaymo 2020년 11월 23일 오전 11시 48분 
first
kaymo 님이 마지막으로 수정; 2021년 1월 31일 오후 7시 49분
Rex  [개발자] 2020년 11월 23일 오후 3시 41분 
cam0 님이 먼저 게시:

being able to grab ledges while you have the weapon equipped/being able to dash
you could make the movement speed faster when the weapon is equipped to compensate for the SHIFT key not being available for sprinting

double jumping while you have the weapon equipped
PUNCHING/BLOOD PUNCH
flame belch/ice bomb/grenade/quote]

this is barely weapon stuff, although it will be here at some point, not in this mod though.
kaymo 2020년 11월 23일 오후 5시 22분 
Rex 님이 먼저 게시:
cam0 님이 먼저 게시:

being able to grab ledges while you have the weapon equipped/being able to dash
you could make the movement speed faster when the weapon is equipped to compensate for the SHIFT key not being available for sprinting

double jumping while you have the weapon equipped
PUNCHING/BLOOD PUNCH
flame belch/ice bomb/grenade/quote]

this is barely weapon stuff, although it will be here at some point, not in this mod though.
that is nice to know
so what about the weapon bobbing? :steammocking:
Gigsuki浪人 2020년 11월 23일 오후 6시 26분 
The heavy AR's fire rate is a little too slow, otherwise outstanding work
Sideaway 2020년 11월 23일 오후 6시 26분 
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Sideaway 2020년 11월 23일 오후 6시 47분 
P.S. After some testing, x4 damage is not enough, Can one shot a basic zombie close range, but beyond that its not much of an improvement. ( replicating in-game damage numbers would be a better idea if possible)
TRON 2020년 11월 23일 오후 7시 57분 
two things... BFG-9000, and Unmaykr... oh and the crucible blade.
there is already an SFM model of the unmaykr, so the BFG 9000 shouldn't be too hard to port. not as easy as the unmaykr though
Naren The Beesechurger Man 2020년 11월 23일 오후 10시 29분 
Attachment world models?
Naren The Beesechurger Man 2020년 11월 23일 오후 10시 33분 
Also maybe better model lighting and a simpler TFA or ARCCW version?
Rex  [개발자] 2020년 11월 23일 오후 10시 37분 
Naren The Beesechurger Man 님이 먼저 게시:
Attachment world models?
They are there, go check your eyes.


Naren The Beesechurger Man 님이 먼저 게시:
Also maybe better model lighting and a simpler TFA or ARCCW version?
Go and tell me how to achieve better model lighting, I was ♥♥♥♥♥♥♥ with it for too much ♥♥♥♥♥♥♥ time.
And no, bases are true heresy.
Rex  [개발자] 2020년 11월 23일 오후 10시 40분 
Yakuza Man 님이 먼저 게시:
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Many NPCs have ridiculous hp amount. It's already possible to tweak all the damage values through convars, although I am planning to add a global multiplier for damage.
Rex  [개발자] 2020년 11월 23일 오후 10시 40분 
cam0 님이 먼저 게시:
that is nice to know
so what about the weapon bobbing? :steammocking:
n o
Rex 님이 마지막으로 수정; 2020년 11월 23일 오후 10시 41분
kaymo 2020년 11월 23일 오후 10시 45분 
Rex 님이 먼저 게시:
cam0 님이 먼저 게시:
that is nice to know
so what about the weapon bobbing? :steammocking:
n o
pain
Naren The Beesechurger Man 2020년 11월 24일 오전 1시 58분 
Rex 님이 먼저 게시:
Naren The Beesechurger Man 님이 먼저 게시:
Attachment world models?
They are there, go check your eyes.


Naren The Beesechurger Man 님이 먼저 게시:
Also maybe better model lighting and a simpler TFA or ARCCW version?
Go and tell me how to achieve better model lighting, I was ♥♥♥♥♥♥♥ with it for too much ♥♥♥♥♥♥♥ time.
And no, bases are true heresy.
I don't know how to get better lighting, it was just a suggestion. Also the eternal combat shotgun's world model is a little off
Naren The Beesechurger Man 2020년 11월 24일 오전 2시 00분 
Rex 님이 먼저 게시:
Yakuza Man 님이 먼저 게시:
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Many NPCs have ridiculous hp amount. It's already possible to tweak all the damage values through convars, although I am planning to add a global multiplier for damage.
Great idea, and maybe also add an option for simpler crosshairs?
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