Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons
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Rex  [开发者] 2020 年 11 月 23 日 上午 8:49
Bug Reports
Self-explanatory, i guess
No random crap or begging, or I'm going to ♥♥♥♥ your mom.
最后由 Rex 编辑于; 2021 年 1 月 12 日 下午 7:52
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kaymo 2020 年 11 月 23 日 上午 11:48 
first
最后由 kaymo 编辑于; 2021 年 1 月 31 日 下午 7:49
Rex  [开发者] 2020 年 11 月 23 日 下午 3:41 
引用自 cam0

being able to grab ledges while you have the weapon equipped/being able to dash
you could make the movement speed faster when the weapon is equipped to compensate for the SHIFT key not being available for sprinting

double jumping while you have the weapon equipped
PUNCHING/BLOOD PUNCH
flame belch/ice bomb/grenade/quote]

this is barely weapon stuff, although it will be here at some point, not in this mod though.
kaymo 2020 年 11 月 23 日 下午 5:22 
引用自 Rex
引用自 cam0

being able to grab ledges while you have the weapon equipped/being able to dash
you could make the movement speed faster when the weapon is equipped to compensate for the SHIFT key not being available for sprinting

double jumping while you have the weapon equipped
PUNCHING/BLOOD PUNCH
flame belch/ice bomb/grenade/quote]

this is barely weapon stuff, although it will be here at some point, not in this mod though.
that is nice to know
so what about the weapon bobbing? :steammocking:
Gigsuki浪人 2020 年 11 月 23 日 下午 6:26 
The heavy AR's fire rate is a little too slow, otherwise outstanding work
Sideaway 2020 年 11 月 23 日 下午 6:26 
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Sideaway 2020 年 11 月 23 日 下午 6:47 
P.S. After some testing, x4 damage is not enough, Can one shot a basic zombie close range, but beyond that its not much of an improvement. ( replicating in-game damage numbers would be a better idea if possible)
TRON 2020 年 11 月 23 日 下午 7:57 
two things... BFG-9000, and Unmaykr... oh and the crucible blade.
there is already an SFM model of the unmaykr, so the BFG 9000 shouldn't be too hard to port. not as easy as the unmaykr though
Naren The Beesechurger Man 2020 年 11 月 23 日 下午 10:29 
Attachment world models?
Naren The Beesechurger Man 2020 年 11 月 23 日 下午 10:33 
Also maybe better model lighting and a simpler TFA or ARCCW version?
Rex  [开发者] 2020 年 11 月 23 日 下午 10:37 
Attachment world models?
They are there, go check your eyes.


Also maybe better model lighting and a simpler TFA or ARCCW version?
Go and tell me how to achieve better model lighting, I was ♥♥♥♥♥♥♥ with it for too much ♥♥♥♥♥♥♥ time.
And no, bases are true heresy.
Rex  [开发者] 2020 年 11 月 23 日 下午 10:40 
引用自 Yakuza Man
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Many NPCs have ridiculous hp amount. It's already possible to tweak all the damage values through convars, although I am planning to add a global multiplier for damage.
Rex  [开发者] 2020 年 11 月 23 日 下午 10:40 
引用自 cam0
that is nice to know
so what about the weapon bobbing? :steammocking:
n o
最后由 Rex 编辑于; 2020 年 11 月 23 日 下午 10:41
kaymo 2020 年 11 月 23 日 下午 10:45 
引用自 Rex
引用自 cam0
that is nice to know
so what about the weapon bobbing? :steammocking:
n o
pain
Naren The Beesechurger Man 2020 年 11 月 24 日 上午 1:58 
引用自 Rex
Attachment world models?
They are there, go check your eyes.


Also maybe better model lighting and a simpler TFA or ARCCW version?
Go and tell me how to achieve better model lighting, I was ♥♥♥♥♥♥♥ with it for too much ♥♥♥♥♥♥♥ time.
And no, bases are true heresy.
I don't know how to get better lighting, it was just a suggestion. Also the eternal combat shotgun's world model is a little off
Naren The Beesechurger Man 2020 年 11 月 24 日 上午 2:00 
引用自 Rex
引用自 Yakuza Man
Ok, this mod is absolutely amazing! No Bugs to report at all! The only thing I would do is maybe boost the damage, see, there's the Doom Eternal Snpc mod, and the weapons seem pretty ineffective against them, the basic zombie fodder takes 3+ shots point blank to kill them with a Super Shotgun. (Possible solution: add 'OP' variants that 4-5x more damage). If fighting normal NPCs was the intention, then I understand! However, a suggestion I have for the Super shotguns is to increase the damage and horizontal spread (if possible), it's really hard to kill more than one enemy at a time with it. Another thing is that the Micro Missiles don't seem to travel as fast as they do in game, but that's more of a nit pick, this mod is great and I look forward to it! Good luck and stay safe! :steamhappy:
Many NPCs have ridiculous hp amount. It's already possible to tweak all the damage values through convars, although I am planning to add a global multiplier for damage.
Great idea, and maybe also add an option for simpler crosshairs?
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